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authorKenneth Graunke <[email protected]>2014-02-24 23:39:14 -0800
committerJason Ekstrand <[email protected]>2014-08-04 11:06:58 -0700
commit1e0da6233be6e5fb0143615d5e3d3642ddb7964f (patch)
treeb33478332a051d4d587009cc8a76b71c5210bdc6 /src/mesa/main/shaderobj.c
parentdcc29c18b4affd0a69202a822ffe77d94594f98b (diff)
util: Move ralloc to a new src/util directory.
For a long time, we've wanted a place to put utility code which isn't directly tied to Mesa or Gallium internals. This patch creates a new src/util directory for exactly that purpose, and builds the contents as libmesautil.la. ralloc seemed like a good first candidate. These days, it's directly used by mesa/main, i965, i915, and r300g, so keeping it in src/glsl didn't make much sense. Signed-off-by: Kenneth Graunke <[email protected]> v2 (Jason Ekstrand): More realloc uses and some scons fixes Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/mesa/main/shaderobj.c')
-rw-r--r--src/mesa/main/shaderobj.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/main/shaderobj.c b/src/mesa/main/shaderobj.c
index b9feff4a404..693e9a259c2 100644
--- a/src/mesa/main/shaderobj.c
+++ b/src/mesa/main/shaderobj.c
@@ -40,7 +40,7 @@
#include "program/program.h"
#include "program/prog_parameter.h"
#include "program/hash_table.h"
-#include "ralloc.h"
+#include "util/ralloc.h"
/**********************************************************************/
/*** Shader object functions ***/