diff options
author | Ian Romanick <[email protected]> | 2011-08-20 13:51:36 -0700 |
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committer | Ian Romanick <[email protected]> | 2011-10-07 16:39:50 -0700 |
commit | 010cc547ca8c1fb2107106b0ad0de560780ce9aa (patch) | |
tree | c653715e4bac2040927dcdbf2f353c6070984855 /src/mesa/main/shaderobj.c | |
parent | 2fae55666e298525fe3b5550aa2a2ebeea437710 (diff) |
mesa: Use gl_shader_program::_LinkedShaders instead of VertexProgram
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/main/shaderobj.c')
-rw-r--r-- | src/mesa/main/shaderobj.c | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/src/mesa/main/shaderobj.c b/src/mesa/main/shaderobj.c index 1eba75697f7..f5f5e701a41 100644 --- a/src/mesa/main/shaderobj.c +++ b/src/mesa/main/shaderobj.c @@ -275,7 +275,6 @@ void _mesa_clear_shader_program_data(struct gl_context *ctx, struct gl_shader_program *shProg) { - _mesa_reference_vertprog(ctx, &shProg->VertexProgram, NULL); _mesa_reference_fragprog(ctx, &shProg->FragmentProgram, NULL); _mesa_reference_geomprog(ctx, &shProg->GeometryProgram, NULL); |