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authorTimothy Arceri <[email protected]>2016-11-22 23:31:08 +1100
committerTimothy Arceri <[email protected]>2017-01-23 14:48:04 +1100
commit79f07e87c9f197ca9e231bb2b78149ac6ff1f44b (patch)
treeb7773c16b77e9264e395cb11d24c6d032a5631d8 /src/mesa/main/shaderobj.c
parentb96bddae678d686dfd22deb40adb093ec4691f53 (diff)
mesa/glsl: set and get cs layouts to and from shader_info
Reviewed-by: Nicolai Hähnle <[email protected]>
Diffstat (limited to 'src/mesa/main/shaderobj.c')
-rw-r--r--src/mesa/main/shaderobj.c2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/mesa/main/shaderobj.c b/src/mesa/main/shaderobj.c
index 4e514a3d09f..b41137fbce3 100644
--- a/src/mesa/main/shaderobj.c
+++ b/src/mesa/main/shaderobj.c
@@ -282,8 +282,6 @@ init_shader_program(struct gl_shader_program *prog)
prog->Geom.UsesEndPrimitive = false;
prog->Geom.UsesStreams = false;
- prog->Comp.LocalSizeVariable = false;
-
prog->TransformFeedback.BufferMode = GL_INTERLEAVED_ATTRIBS;
exec_list_make_empty(&prog->EmptyUniformLocations);