diff options
author | Ian Romanick <[email protected]> | 2011-08-20 15:00:36 -0700 |
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committer | Ian Romanick <[email protected]> | 2011-10-07 16:39:50 -0700 |
commit | de772c402215b956ab3aa0875330fc1bf7cdf95b (patch) | |
tree | 218fb8b814d144ceccb08a0f7ebe6640fa8bf675 /src/mesa/main/shaderobj.c | |
parent | 39348bf79fb247eec895c93e52f23afe138be46a (diff) |
mesa: Use gl_shader_program::_LinkedShaders instead of FragmentProgram
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/main/shaderobj.c')
-rw-r--r-- | src/mesa/main/shaderobj.c | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/src/mesa/main/shaderobj.c b/src/mesa/main/shaderobj.c index bebf736911f..ccf7efddbde 100644 --- a/src/mesa/main/shaderobj.c +++ b/src/mesa/main/shaderobj.c @@ -275,8 +275,6 @@ void _mesa_clear_shader_program_data(struct gl_context *ctx, struct gl_shader_program *shProg) { - _mesa_reference_fragprog(ctx, &shProg->FragmentProgram, NULL); - if (shProg->Uniforms) { _mesa_free_uniform_list(shProg->Uniforms); shProg->Uniforms = NULL; |