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authorIan Romanick <[email protected]>2014-10-20 14:35:01 -0700
committerIan Romanick <[email protected]>2014-10-24 19:54:38 -0700
commit7cbcff06069ad88962115b8b5030e08c74f208cf (patch)
tree59224951de9eeb9c1e3cd693b84c797e161e9271 /src/mesa/main/shaderobj.c
parenta3bfc7d313703b2a308645310f4adcaa24be014d (diff)
mesa: Add some missing clean-up to _mesa_clear_shader_program_data
All of this is already done in link_shaders. More clean-ups coming. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/main/shaderobj.c')
-rw-r--r--src/mesa/main/shaderobj.c15
1 files changed, 14 insertions, 1 deletions
diff --git a/src/mesa/main/shaderobj.c b/src/mesa/main/shaderobj.c
index 693e9a259c2..785baa2b252 100644
--- a/src/mesa/main/shaderobj.c
+++ b/src/mesa/main/shaderobj.c
@@ -280,8 +280,9 @@ void
_mesa_clear_shader_program_data(struct gl_context *ctx,
struct gl_shader_program *shProg)
{
+ unsigned i;
+
if (shProg->UniformStorage) {
- unsigned i;
for (i = 0; i < shProg->NumUserUniformStorage; ++i)
_mesa_uniform_detach_all_driver_storage(&shProg->UniformStorage[i]);
ralloc_free(shProg->UniformStorage);
@@ -303,6 +304,18 @@ _mesa_clear_shader_program_data(struct gl_context *ctx,
assert(shProg->InfoLog != NULL);
ralloc_free(shProg->InfoLog);
shProg->InfoLog = ralloc_strdup(shProg, "");
+
+ ralloc_free(shProg->UniformBlocks);
+ shProg->UniformBlocks = NULL;
+ shProg->NumUniformBlocks = 0;
+ for (i = 0; i < MESA_SHADER_STAGES; i++) {
+ ralloc_free(shProg->UniformBlockStageIndex[i]);
+ shProg->UniformBlockStageIndex[i] = NULL;
+ }
+
+ ralloc_free(shProg->AtomicBuffers);
+ shProg->AtomicBuffers = NULL;
+ shProg->NumAtomicBuffers = 0;
}