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authorIan Romanick <[email protected]>2011-10-18 16:01:49 -0700
committerIan Romanick <[email protected]>2011-11-07 13:33:16 -0800
commit719909698c67c287a393d2380278e7b7495ae018 (patch)
tree1a49879205ab93ea2d67db62cd8282b60302bdd7 /src/mesa/main/shaderobj.c
parent143d20c16a33e2f08e834b28c23dbea772591ef9 (diff)
mesa: Rewrite the way uniforms are tracked and handled
Switch all of the code in ir_to_mesa, st_glsl_to_tgsi, glUniform*, glGetUniform, glGetUniformLocation, and glGetActiveUniforms to use the gl_uniform_storage structures in the gl_shader_program. A couple of notes: * Like most rewrite-the-world patches, this should be reviewed by applying the patch and examining the modified functions. * This leaves a lot of dead code around in linker.cpp and uniform_query.cpp. This will be deleted in the next patches. v2: Update the comment block (previously a FINISHME) in _mesa_uniform about generating GL_INVALID_VALUE when an out-of-range sampler index is specified. Signed-off-by: Ian Romanick <[email protected]> Tested-by: Tom Stellard <[email protected]>
Diffstat (limited to 'src/mesa/main/shaderobj.c')
-rw-r--r--src/mesa/main/shaderobj.c12
1 files changed, 9 insertions, 3 deletions
diff --git a/src/mesa/main/shaderobj.c b/src/mesa/main/shaderobj.c
index ccf7efddbde..c0abc971eea 100644
--- a/src/mesa/main/shaderobj.c
+++ b/src/mesa/main/shaderobj.c
@@ -275,9 +275,15 @@ void
_mesa_clear_shader_program_data(struct gl_context *ctx,
struct gl_shader_program *shProg)
{
- if (shProg->Uniforms) {
- _mesa_free_uniform_list(shProg->Uniforms);
- shProg->Uniforms = NULL;
+ if (shProg->UniformStorage) {
+ ralloc_free(shProg->UniformStorage);
+ shProg->NumUserUniformStorage = 0;
+ shProg->UniformStorage = NULL;
+ }
+
+ if (shProg->UniformHash) {
+ string_to_uint_map_dtor(shProg->UniformHash);
+ shProg->UniformHash = NULL;
}
if (shProg->Varying) {