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author | Eric Anholt <[email protected]> | 2011-04-15 11:58:58 -0700 |
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committer | Eric Anholt <[email protected]> | 2011-04-18 11:19:54 -0700 |
commit | 0778fdb002b000e241b042ad65b6da6dd8480454 (patch) | |
tree | 9d8266e40c04cbb24aa24942035e2c4fc8c193c0 /src/mesa/main/shaderobj.c | |
parent | 9f164823c79bf933bf88217894129dc2eae0cbed (diff) |
intel: Use Mesa core's renderbuffer accessors for depth.
Since we're using GTT mappings now (no manual detiling), there's
really nothing special to accessing these buffers, other than needing
the new RowStride field of gl_renderbuffer to accomodate padding.
Reduces the driver size by 2.7kb, and improves glean depthStencil
performance 3-10x (!)
Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa/main/shaderobj.c')
0 files changed, 0 insertions, 0 deletions