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authorEric Anholt <[email protected]>2011-04-15 11:58:58 -0700
committerEric Anholt <[email protected]>2011-04-18 11:19:54 -0700
commit0778fdb002b000e241b042ad65b6da6dd8480454 (patch)
tree9d8266e40c04cbb24aa24942035e2c4fc8c193c0 /src/mesa/main/shaderobj.c
parent9f164823c79bf933bf88217894129dc2eae0cbed (diff)
intel: Use Mesa core's renderbuffer accessors for depth.
Since we're using GTT mappings now (no manual detiling), there's really nothing special to accessing these buffers, other than needing the new RowStride field of gl_renderbuffer to accomodate padding. Reduces the driver size by 2.7kb, and improves glean depthStencil performance 3-10x (!) Reviewed-by: Brian Paul <[email protected]>
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