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authorFrancisco Jerez <[email protected]>2016-07-05 23:18:18 -0700
committerFrancisco Jerez <[email protected]>2016-08-24 13:28:30 -0700
commit6a976bbf84c9c8790fa61bbeb5eb24a2e646c76c (patch)
tree5694814433c143737310b7c54f00b046b8580ab0 /src/mesa/main/shaderimage.h
parent83d2f9db2929781d7d4b182355c872a7cbbcaeec (diff)
mesa: Move shader memory barrier functions into barrier.c.
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/main/shaderimage.h')
-rw-r--r--src/mesa/main/shaderimage.h6
1 files changed, 0 insertions, 6 deletions
diff --git a/src/mesa/main/shaderimage.h b/src/mesa/main/shaderimage.h
index 85193e104f6..2cf0b0abc72 100644
--- a/src/mesa/main/shaderimage.h
+++ b/src/mesa/main/shaderimage.h
@@ -87,12 +87,6 @@ _mesa_BindImageTexture(GLuint unit, GLuint texture, GLint level,
void GLAPIENTRY
_mesa_BindImageTextures(GLuint first, GLsizei count, const GLuint *textures);
-void GLAPIENTRY
-_mesa_MemoryBarrier(GLbitfield barriers);
-
-void GLAPIENTRY
-_mesa_MemoryBarrierByRegion(GLbitfield barriers);
-
#ifdef __cplusplus
}
#endif