diff options
author | Marek Olšák <[email protected]> | 2017-03-23 22:42:56 +0100 |
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committer | Marek Olšák <[email protected]> | 2017-03-29 15:44:00 +0200 |
commit | d68150f15d41756fa7153cd6b597ff52ec85a933 (patch) | |
tree | 39148e97f68982d67585e715aad7cdea438681a3 /src/mesa/main/shaderimage.h | |
parent | 226ff6aa30701fb1b4e69e07c5d76c4d9b5e5d77 (diff) |
mesa: split _NEW_TEXTURE into _NEW_TEXTURE_OBJECT & _NEW_TEXTURE_STATE
No performance testing has been done, because it makes sense to make this
change regardless of that. Also, _NEW_TEXTURE is still used in many places,
but the obvious occurences are replaced here.
It's now possible to split _NEW_TEXTURE_OBJECT further.
Reviewed-by: Edward O'Callaghan <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
Diffstat (limited to 'src/mesa/main/shaderimage.h')
-rw-r--r-- | src/mesa/main/shaderimage.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/main/shaderimage.h b/src/mesa/main/shaderimage.h index 2cf0b0abc72..99dddb77dfc 100644 --- a/src/mesa/main/shaderimage.h +++ b/src/mesa/main/shaderimage.h @@ -74,7 +74,7 @@ _mesa_init_image_units(struct gl_context *ctx); * should return zero and stores should have no effect. * * The result depends on context state other than the passed image unit, part - * of the _NEW_TEXTURE set. + * of the _NEW_TEXTURE_OBJECT set. */ GLboolean _mesa_is_image_unit_valid(struct gl_context *ctx, struct gl_image_unit *u); |