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authorFrancisco Jerez <[email protected]>2013-11-22 15:56:34 -0800
committerFrancisco Jerez <[email protected]>2014-01-15 16:42:07 +0100
commitbcc49e17ffb76110a05130116b15904db6a0278c (patch)
tree5604b93c6baad9e2786db8c46c15d0c7d8b3feba /src/mesa/main/shaderimage.h
parent7510c10209d95458ededf01234b644bf2020d768 (diff)
mesa: Implement the GL entry points defined by ARB_shader_image_load_store.
v2: Name image format classes consistently, fix array and 3D teximage selection with layered = GL_FALSE, make sure that the user-specified layer is less than the number of texture layers, add some asserts. Reviewed-by: Chris Forbes <[email protected]> Reviewed-by: Paul Berry <[email protected]>
Diffstat (limited to 'src/mesa/main/shaderimage.h')
-rw-r--r--src/mesa/main/shaderimage.h42
1 files changed, 42 insertions, 0 deletions
diff --git a/src/mesa/main/shaderimage.h b/src/mesa/main/shaderimage.h
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+/*
+ * Copyright 2013 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ * Francisco Jerez <[email protected]>
+ */
+
+#ifndef SHADERIMAGE_H
+#define SHADERIMAGE_H
+
+#include "glheader.h"
+
+struct gl_context;
+
+void GLAPIENTRY
+_mesa_BindImageTexture(GLuint unit, GLuint texture, GLint level,
+ GLboolean layered, GLint layer, GLenum access,
+ GLenum format);
+
+void GLAPIENTRY
+_mesa_MemoryBarrier(GLbitfield barriers);
+
+#endif