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authorFrancisco Jerez <[email protected]>2014-11-18 14:14:46 +0200
committerFrancisco Jerez <[email protected]>2015-05-04 17:44:15 +0300
commitdded5271e4e811fa6df5005df0961295f58d3a1d (patch)
tree2cd9f6d03708107522f63e9c6a71fb4165f30da7 /src/mesa/main/shaderimage.h
parent96142a3e87abb9e61ee87e895df64f5f64606e83 (diff)
mesa: Export shader image format to mesa format conversion function.
This function will be useful for back-ends to translate an image internal format as specified in GLSL code into a mesa format. Reviewed-by: Matt Turner <[email protected]>
Diffstat (limited to 'src/mesa/main/shaderimage.h')
-rw-r--r--src/mesa/main/shaderimage.h7
1 files changed, 7 insertions, 0 deletions
diff --git a/src/mesa/main/shaderimage.h b/src/mesa/main/shaderimage.h
index 733ac774777..4aa859ca5cc 100644
--- a/src/mesa/main/shaderimage.h
+++ b/src/mesa/main/shaderimage.h
@@ -28,10 +28,17 @@
#define SHADERIMAGE_H
#include "glheader.h"
+#include "formats.h"
struct gl_context;
/**
+ * Get the matching mesa_format for a shader image format GL enum.
+ */
+mesa_format
+_mesa_get_shader_image_format(GLenum format);
+
+/**
* Recalculate the \c _Valid flag of a context's shader image units.
*
* To be called when the state of any texture bound to an image unit