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authorFrancisco Jerez <[email protected]>2015-08-17 02:00:48 +0300
committerFrancisco Jerez <[email protected]>2015-08-20 12:26:53 +0300
commit3b70f7900ba14e83081d8ebcd1b827ba605a8e8b (patch)
tree4f0ac4adfb679d6e60e1c86f3b0382e7935804dd /src/mesa/main/shaderimage.h
parent10b7cf1a01cf0467f5c8d1cea08d8f93e401a454 (diff)
mesa: Reset image unit state to the default values when a bound image is deleted.
The ES31-CTS.shader_image_load_store.basic-api-bind conformance test expects the whole image unit state to be reset when the bound texture object is deleted. The ARB_shader_image_load_store extension is rather vague regarding what should happen with image unit state other than the texture object in that case, but the GL 4.2 and GLES 3.1 specifications (section "Automatic Unbinding of Deleted Objects") explicitly require it to be reset to the default values. Reviewed-by: Tapani Pälli <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/mesa/main/shaderimage.h')
-rw-r--r--src/mesa/main/shaderimage.h6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/mesa/main/shaderimage.h b/src/mesa/main/shaderimage.h
index d08ece81f11..bbe088a2459 100644
--- a/src/mesa/main/shaderimage.h
+++ b/src/mesa/main/shaderimage.h
@@ -43,6 +43,12 @@ mesa_format
_mesa_get_shader_image_format(GLenum format);
/**
+ * Get a single image unit struct with the default state.
+ */
+struct gl_image_unit
+_mesa_default_image_unit(struct gl_context *ctx);
+
+/**
* Initialize a context's shader image units to the default state.
*/
void