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author | Jordan Justen <[email protected]> | 2016-06-11 16:21:36 -0700 |
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committer | Jordan Justen <[email protected]> | 2016-08-26 10:09:22 -0700 |
commit | 2a9c65a01d133fe196fd6e40affb431295d0b9cc (patch) | |
tree | 701a866f579be6a844f0ebe93fb11e9581176593 /src/mesa/main/shaderimage.h | |
parent | 91627d1956a7e82a5821500a0bca537ffd6e5157 (diff) |
i965/gen7: Add R8_UINT stencil miptree copy for sampling
For gen < 8, we can't sample from the stencil buffer, which is
required for the ARB_stencil_texturing extension. We'll make a copy of
the stencil data into a new texture that we can sample using the
R8_UINT surface type.
Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Topi Pohjolainen <[email protected]>
Diffstat (limited to 'src/mesa/main/shaderimage.h')
0 files changed, 0 insertions, 0 deletions