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authorJordan Justen <[email protected]>2016-06-11 16:21:36 -0700
committerJordan Justen <[email protected]>2016-08-26 10:09:22 -0700
commit2a9c65a01d133fe196fd6e40affb431295d0b9cc (patch)
tree701a866f579be6a844f0ebe93fb11e9581176593 /src/mesa/main/shaderimage.h
parent91627d1956a7e82a5821500a0bca537ffd6e5157 (diff)
i965/gen7: Add R8_UINT stencil miptree copy for sampling
For gen < 8, we can't sample from the stencil buffer, which is required for the ARB_stencil_texturing extension. We'll make a copy of the stencil data into a new texture that we can sample using the R8_UINT surface type. Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]>
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