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author | Dave Airlie <[email protected]> | 2015-10-15 05:07:40 +0100 |
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committer | Dave Airlie <[email protected]> | 2016-01-11 02:27:51 +0000 |
commit | a9eace326ece7496109a8e2a55aae8fc802e89d8 (patch) | |
tree | af391221f728469eff4593724f1ff15f939807a7 /src/mesa/main/shaderimage.h | |
parent | 124c9c2b977013f540f417d5dd102775ad02c77d (diff) |
mesa/uniform_query: add IROUNDD and use for doubles->ints (v2)
For the case where we convert a double to an int, we should
round the same as we do for floats.
This fixes GL41-CTS.gpu_shader_fp64.state_query
v2: add IROUNDD (Ilia)
Reviewed-by: Ilia Mirkin <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/mesa/main/shaderimage.h')
0 files changed, 0 insertions, 0 deletions