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authorFrancisco Jerez <[email protected]>2013-11-22 19:58:10 -0800
committerFrancisco Jerez <[email protected]>2014-01-15 16:42:08 +0100
commit647344bf3e739c537a97ae54046b6b55cd068721 (patch)
treedf50c443507c3a296371ea015892550cd4e3394c /src/mesa/main/shaderimage.h
parentace31f4bc05ad35ef42626ecd667a4bbbe044ddc (diff)
mesa: Validate image units when the texture state changes.
Reviewed-by: Chris Forbes <[email protected]> Reviewed-by: Paul Berry <[email protected]>
Diffstat (limited to 'src/mesa/main/shaderimage.h')
-rw-r--r--src/mesa/main/shaderimage.h9
1 files changed, 9 insertions, 0 deletions
diff --git a/src/mesa/main/shaderimage.h b/src/mesa/main/shaderimage.h
index f9d550b02e7..aaecc5d2994 100644
--- a/src/mesa/main/shaderimage.h
+++ b/src/mesa/main/shaderimage.h
@@ -31,6 +31,15 @@
struct gl_context;
+/**
+ * Recalculate the \c _Valid flag of a context's shader image units.
+ *
+ * To be called when the state of any texture bound to an image unit
+ * changes.
+ */
+void
+_mesa_validate_image_units(struct gl_context *ctx);
+
void GLAPIENTRY
_mesa_BindImageTexture(GLuint unit, GLuint texture, GLint level,
GLboolean layered, GLint layer, GLenum access,