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authorMarta Lofstedt <[email protected]>2015-08-14 13:30:45 +0200
committerTapani Pälli <[email protected]>2015-08-17 08:25:04 +0300
commitf67dde0b0546779e422133f8b896a9b3669320c7 (patch)
tree7e20e6402f398088b1428268ad37faaec0f7b1a6 /src/mesa/main/shaderimage.h
parentae5cf4f3f7525c49d1cd012697e8e30db86a8890 (diff)
mesa: Implement glMemoryBarrierByRegion
The function glMemoryBarrierByRegion is part of OpenGL ES 3.1 and OpenGL 4.5 core and compatibility profiles. Signed-off-by: Marta Lofstedt <[email protected]> Reviewed-by: Tapani Pälli <[email protected]>
Diffstat (limited to 'src/mesa/main/shaderimage.h')
-rw-r--r--src/mesa/main/shaderimage.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/mesa/main/shaderimage.h b/src/mesa/main/shaderimage.h
index 33d8a1eff55..d08ece81f11 100644
--- a/src/mesa/main/shaderimage.h
+++ b/src/mesa/main/shaderimage.h
@@ -68,6 +68,9 @@ _mesa_BindImageTextures(GLuint first, GLsizei count, const GLuint *textures);
void GLAPIENTRY
_mesa_MemoryBarrier(GLbitfield barriers);
+void GLAPIENTRY
+_mesa_MemoryBarrierByRegion(GLbitfield barriers);
+
#ifdef __cplusplus
}
#endif