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authorMarek Olšák <[email protected]>2017-03-23 22:42:56 +0100
committerMarek Olšák <[email protected]>2017-03-29 15:44:00 +0200
commitd68150f15d41756fa7153cd6b597ff52ec85a933 (patch)
tree39148e97f68982d67585e715aad7cdea438681a3 /src/mesa/main/shaderimage.h
parent226ff6aa30701fb1b4e69e07c5d76c4d9b5e5d77 (diff)
mesa: split _NEW_TEXTURE into _NEW_TEXTURE_OBJECT & _NEW_TEXTURE_STATE
No performance testing has been done, because it makes sense to make this change regardless of that. Also, _NEW_TEXTURE is still used in many places, but the obvious occurences are replaced here. It's now possible to split _NEW_TEXTURE_OBJECT further. Reviewed-by: Edward O'Callaghan <[email protected]> Reviewed-by: Timothy Arceri <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
Diffstat (limited to 'src/mesa/main/shaderimage.h')
-rw-r--r--src/mesa/main/shaderimage.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/main/shaderimage.h b/src/mesa/main/shaderimage.h
index 2cf0b0abc72..99dddb77dfc 100644
--- a/src/mesa/main/shaderimage.h
+++ b/src/mesa/main/shaderimage.h
@@ -74,7 +74,7 @@ _mesa_init_image_units(struct gl_context *ctx);
* should return zero and stores should have no effect.
*
* The result depends on context state other than the passed image unit, part
- * of the _NEW_TEXTURE set.
+ * of the _NEW_TEXTURE_OBJECT set.
*/
GLboolean
_mesa_is_image_unit_valid(struct gl_context *ctx, struct gl_image_unit *u);