diff options
author | Francisco Jerez <[email protected]> | 2013-11-22 19:58:10 -0800 |
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committer | Francisco Jerez <[email protected]> | 2014-01-15 16:42:08 +0100 |
commit | 647344bf3e739c537a97ae54046b6b55cd068721 (patch) | |
tree | df50c443507c3a296371ea015892550cd4e3394c /src/mesa/main/shaderimage.c | |
parent | ace31f4bc05ad35ef42626ecd667a4bbbe044ddc (diff) |
mesa: Validate image units when the texture state changes.
Reviewed-by: Chris Forbes <[email protected]>
Reviewed-by: Paul Berry <[email protected]>
Diffstat (limited to 'src/mesa/main/shaderimage.c')
-rw-r--r-- | src/mesa/main/shaderimage.c | 11 |
1 files changed, 11 insertions, 0 deletions
diff --git a/src/mesa/main/shaderimage.c b/src/mesa/main/shaderimage.c index ade0a7b822d..80c4693663b 100644 --- a/src/mesa/main/shaderimage.c +++ b/src/mesa/main/shaderimage.c @@ -380,6 +380,17 @@ validate_image_unit(struct gl_context *ctx, struct gl_image_unit *u) return GL_TRUE; } +void +_mesa_validate_image_units(struct gl_context *ctx) +{ + int i; + + for (i = 0; i < ctx->Const.MaxImageUnits; ++i) { + struct gl_image_unit *u = &ctx->ImageUnits[i]; + u->_Valid = validate_image_unit(ctx, u); + } +} + static GLboolean validate_bind_image_texture(struct gl_context *ctx, GLuint unit, GLuint texture, GLint level, GLboolean layered, |