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authorEric Anholt <[email protected]>2014-08-12 15:01:30 -0700
committerEric Anholt <[email protected]>2014-09-24 20:51:15 -0700
commita04605a8ca55ee2ea3a1509bff2d8ff37e0a8477 (patch)
tree06e9c73770ee5e2f87cf2b8afb1d5c19c5d41773 /src/mesa/main/shaderimage.c
parent61cb08ab4fb7bf9266d6c6e70f3fb8cc4b9bb00c (diff)
vc4: Compute max_index instead of trusting the rest of userspace.
max_index was coming from either the user telling us as part of glDrawRangeElements, or from an incidental calculation as part of some sort of primitive conversion fallback. Sometimes, it was just set to the default "I don't know" ~0 value. If it wasn't set to the actual max index, then the kernel would reject the draw call for allowing out-of-bounds VBO reads. So, compute the max index from the sizes of the VBOs, which isn't too expensive (unlike mapping and reading the index buffer) and is reliable. Fixes piglit vao-element-array-buffer.
Diffstat (limited to 'src/mesa/main/shaderimage.c')
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