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author | Francisco Jerez <[email protected]> | 2013-11-22 19:54:47 -0800 |
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committer | Francisco Jerez <[email protected]> | 2014-01-15 16:42:08 +0100 |
commit | ace31f4bc05ad35ef42626ecd667a4bbbe044ddc (patch) | |
tree | 1aa0596491391d596ccb67dd0dd554e5f35eae89 /src/mesa/main/shaderimage.c | |
parent | 902f9df36bec7d67a2d8bc4c24d89d9d57964903 (diff) |
mesa: Unbind deleted textures from the shader image units.
From ARB_shader_image_load_store:
If a texture object bound to one or more image units is deleted by
DeleteTextures, it is detached from each such image unit, as though
BindImageTexture were called with <unit> identifying the image unit
and <texture> set to zero.
Reviewed-by: Chris Forbes <[email protected]>
Reviewed-by: Paul Berry <[email protected]>
Diffstat (limited to 'src/mesa/main/shaderimage.c')
0 files changed, 0 insertions, 0 deletions