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authorTimothy Arceri <[email protected]>2017-01-26 19:29:20 +1100
committerTimothy Arceri <[email protected]>2017-02-16 15:01:41 +1100
commite6506b3cd2382a9a7e0a3494a964d2bafb3bebc3 (patch)
tree2b4a50bf5da75da19f94c72dac3fb2f1e7ae0a65 /src/mesa/main/shaderapi.h
parent300900516d1e15edd86ea0512f9b5ccda85d150e (diff)
mesa: retain gl_shader_programs after glDeleteProgram if they are in use
Fixes regressions from c505d6d852220f4aaaee161465dd2c579647e672. Switching from using gl_shader_program to gl_program for the pipline objects CurrentProgram array meant we were freeing gl_shader_programs immediately after glDeleteProgram was called, but the spec states the program should only get deleted once it is no longer in use. To work around this we add a new ReferencedPrograms array to track gl_shader_programs in use. Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/main/shaderapi.h')
-rw-r--r--src/mesa/main/shaderapi.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/main/shaderapi.h b/src/mesa/main/shaderapi.h
index a89dbfb564c..99b4fe84d82 100644
--- a/src/mesa/main/shaderapi.h
+++ b/src/mesa/main/shaderapi.h
@@ -215,7 +215,7 @@ _mesa_ProgramParameteri(GLuint program, GLenum pname, GLint value);
void
_mesa_use_program(struct gl_context *ctx, gl_shader_stage stage,
- struct gl_program *prog,
+ struct gl_shader_program *shProg, struct gl_program *prog,
struct gl_pipeline_object *shTarget);
extern void