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authorChris Forbes <[email protected]>2014-08-10 21:00:34 +1200
committerDave Airlie <[email protected]>2015-07-23 17:25:11 +1000
commit2ffe9b542116580571b157de8a89476b22694ea9 (patch)
treeb3205c0dda547e2259d19b6c474ebf475bae7961 /src/mesa/main/shaderapi.h
parent2ca1f767818b02354735b58cef896abb8677e4ed (diff)
mesa: Add stubs for ARB_shader_subroutine entrypoints
Reviewed-by: Tapani Pälli <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Signed-off-by: Chris Forbes <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/mesa/main/shaderapi.h')
-rw-r--r--src/mesa/main/shaderapi.h34
1 files changed, 34 insertions, 0 deletions
diff --git a/src/mesa/main/shaderapi.h b/src/mesa/main/shaderapi.h
index 90e2e2d25d4..c2f04d875a7 100644
--- a/src/mesa/main/shaderapi.h
+++ b/src/mesa/main/shaderapi.h
@@ -271,6 +271,40 @@ _mesa_PatchParameteri(GLenum pname, GLint value);
extern void GLAPIENTRY
_mesa_PatchParameterfv(GLenum pname, const GLfloat *values);
+/* GL_ARB_shader_subroutine */
+extern GLint GLAPIENTRY
+_mesa_GetSubroutineUniformLocation(GLuint program, GLenum shadertype,
+ const GLchar *name);
+
+extern GLuint GLAPIENTRY
+_mesa_GetSubroutineIndex(GLuint program, GLenum shadertype,
+ const GLchar *name);
+
+extern GLvoid GLAPIENTRY
+_mesa_GetActiveSubroutineUniformiv(GLuint program, GLenum shadertype,
+ GLuint index, GLenum pname, GLint *values);
+
+extern GLvoid GLAPIENTRY
+_mesa_GetActiveSubroutineUniformName(GLuint program, GLenum shadertype,
+ GLuint index, GLsizei bufsize,
+ GLsizei *length, GLchar *name);
+
+extern GLvoid GLAPIENTRY
+_mesa_GetActiveSubroutineName(GLuint program, GLenum shadertype,
+ GLuint index, GLsizei bufsize,
+ GLsizei *length, GLchar *name);
+
+extern GLvoid GLAPIENTRY
+_mesa_UniformSubroutinesuiv(GLenum shadertype, GLsizei count,
+ const GLuint *indices);
+
+extern GLvoid GLAPIENTRY
+_mesa_GetUniformSubroutineuiv(GLenum shadertype, GLint location,
+ GLuint *params);
+
+extern GLvoid GLAPIENTRY
+_mesa_GetProgramStageiv(GLuint program, GLenum shadertype,
+ GLenum pname, GLint *values);
#ifdef __cplusplus
}