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author | Ilia Mirkin <[email protected]> | 2018-02-21 23:32:49 -0500 |
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committer | Ilia Mirkin <[email protected]> | 2018-02-22 20:47:48 -0500 |
commit | d73f1f2ad879d0c6712931b75f2bfb995c2c9fcb (patch) | |
tree | 31fdb92484c4be467b92498d3cd27067e1f9f08c /src/mesa/main/shaderapi.c | |
parent | 33ce3569c5b87523e2ed94c383d2ee245f1beaaf (diff) |
nv50,nvc0: fix integer MS resolves using 2d engine
We don't want filtering for integer textures, same as depth/stencil.
Fixes: KHR-GL45.direct_state_access.renderbuffers_storage_multisample
Signed-off-by: Ilia Mirkin <[email protected]>
Tested-by: Karol Herbst <[email protected]>
Diffstat (limited to 'src/mesa/main/shaderapi.c')
0 files changed, 0 insertions, 0 deletions