diff options
author | Emil Velikov <[email protected]> | 2017-01-13 16:51:31 +0000 |
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committer | Emil Velikov <[email protected]> | 2017-01-18 19:07:23 +0000 |
commit | d1efa09d342bff3e5def2978a0bef748d74f9c82 (patch) | |
tree | 079bd4ddeb05e068080337102c0b0ae13c1b101f /src/mesa/main/shaderapi.c | |
parent | 5b4a5312078436479b6d6d3d8c6b6e7c0e10bbe1 (diff) |
util: import sha1 implementation from OpenBSD17.0-branchpoint
At the moment we support 5+ different implementations each with varying
amount of bugs - from thread safely problems [1], to outright broken
implementation(s) [2]
In order to accommodate these we have 150+ lines of configure script and
extra two configure toggles. Whist an actual implementation being
~200loc and our current compat wrapping ~250.
Let's not forget that different people use different code paths, thus
effectively makes it harder to test and debug since the default
implementation is automatically detected.
To minimise all these lovely experiences, import the "100% Public
Domain" OpenBSD sha1 implementation. Clearly document any changes needed
to get building correctly, since many/most of those can be upstreamed
making future syncs easier.
As an added bonus this will avoid all the 'fun' experiences trying to
integrate it with the Android and SCons builds.
v2: Manually expand __BEGIN_DECLS/__END_DECLS and document (Tapani).
Furthermore it seems that some games (or surrounding runtime) static
link against OpenSSL resulting in conflicts. For more information see
the discussion thread [3]
Bugzilla [1]: https://bugs.freedesktop.org/show_bug.cgi?id=94904
Bugzilla [2]: https://bugs.freedesktop.org/show_bug.cgi?id=97967
[3] https://lists.freedesktop.org/archives/mesa-dev/2017-January/140748.html
Cc: Mark Janes <[email protected]>
Cc: Vinson Lee <[email protected]>
Cc: Tapani Pälli <[email protected]>
Cc: Jonathan Gray <[email protected]>
Tested-by: Jonathan Gray <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Acked-by: Tapani Pälli <[email protected]> (v1)
Acked-by: Jason Ekstrand <[email protected]> (v1)
Diffstat (limited to 'src/mesa/main/shaderapi.c')
-rw-r--r-- | src/mesa/main/shaderapi.c | 6 |
1 files changed, 0 insertions, 6 deletions
diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c index fe4cf1bed22..96a4ce08349 100644 --- a/src/mesa/main/shaderapi.c +++ b/src/mesa/main/shaderapi.c @@ -1612,7 +1612,6 @@ _mesa_LinkProgram(GLuint programObj) "glLinkProgram")); } -#if defined(HAVE_SHA1) /** * Generate a SHA-1 hash value string for given source string. */ @@ -1723,7 +1722,6 @@ read_shader(const gl_shader_stage stage, const char *source) return buffer; } -#endif /* HAVE_SHA1 */ /** * Called via glShaderSource() and glShaderSourceARB() API functions. @@ -1740,9 +1738,7 @@ _mesa_ShaderSource(GLuint shaderObj, GLsizei count, GLcharARB *source; struct gl_shader *sh; -#if defined(HAVE_SHA1) GLcharARB *replacement; -#endif /* HAVE_SHA1 */ sh = _mesa_lookup_shader_err(ctx, shaderObj, "glShaderSourceARB"); if (!sh) @@ -1799,7 +1795,6 @@ _mesa_ShaderSource(GLuint shaderObj, GLsizei count, source[totalLength - 1] = '\0'; source[totalLength - 2] = '\0'; -#if defined(HAVE_SHA1) /* Dump original shader source to MESA_SHADER_DUMP_PATH and replace * if corresponding entry found from MESA_SHADER_READ_PATH. */ @@ -1810,7 +1805,6 @@ _mesa_ShaderSource(GLuint shaderObj, GLsizei count, free(source); source = replacement; } -#endif /* HAVE_SHA1 */ shader_source(sh, source); |