diff options
author | Kenneth Graunke <[email protected]> | 2016-09-24 17:59:55 -0700 |
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committer | Kenneth Graunke <[email protected]> | 2017-01-07 22:22:28 -0800 |
commit | a4fd84ef5f247f50a3683ecdf7f9d801a6e3cf15 (patch) | |
tree | dcf2a26e9a8cde7d6bc77fee2aaf8b655fe11adc /src/mesa/main/shaderapi.c | |
parent | 9bb89175e6487186389b69e8ee0b587d38ed8015 (diff) |
mesa: Introduce a compiler enum for tessellation spacing.
It feels weird using GL_* enums in a Vulkan driver.
v2: Fix the TESS_SPACING -> PIPE_TESS_SPACING conversion.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Diffstat (limited to 'src/mesa/main/shaderapi.c')
-rw-r--r-- | src/mesa/main/shaderapi.c | 18 |
1 files changed, 16 insertions, 2 deletions
diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c index f198a3c6302..7771b7ce7da 100644 --- a/src/mesa/main/shaderapi.c +++ b/src/mesa/main/shaderapi.c @@ -838,8 +838,22 @@ get_programiv(struct gl_context *ctx, GLuint program, GLenum pname, if (!has_tess) break; if (check_tes_query(ctx, shProg)) { - *params = shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL]-> - info.TessEval.Spacing; + const struct gl_linked_shader *tes = + shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL]; + switch (tes->info.TessEval.Spacing) { + case TESS_SPACING_EQUAL: + *params = GL_EQUAL; + break; + case TESS_SPACING_FRACTIONAL_ODD: + *params = GL_FRACTIONAL_ODD; + break; + case TESS_SPACING_FRACTIONAL_EVEN: + *params = GL_FRACTIONAL_EVEN; + break; + case TESS_SPACING_UNSPECIFIED: + *params = 0; + break; + } } return; case GL_TESS_GEN_VERTEX_ORDER: |