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authorChristian König <[email protected]>2010-11-11 21:07:42 +0100
committerChristian König <[email protected]>2010-11-11 21:07:42 +0100
commit195bbe8ce218533569dde1368d04da0fd229913d (patch)
tree29d3db04673f59dcfd6663c524a5c1343d5cbee6 /src/mesa/main/shaderapi.c
parent99b57bc20e839043ec6160502814085a0976fccc (diff)
parentd67df5dd9db1cede92f1b177c890f83809bb4582 (diff)
Merge remote branch 'origin/master' into pipe-video
Diffstat (limited to 'src/mesa/main/shaderapi.c')
-rw-r--r--src/mesa/main/shaderapi.c151
1 files changed, 95 insertions, 56 deletions
diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
index e6c7f7aa3f8..030236e7350 100644
--- a/src/mesa/main/shaderapi.c
+++ b/src/mesa/main/shaderapi.c
@@ -404,6 +404,14 @@ bind_attrib_location(struct gl_context *ctx, GLuint program, GLuint index,
}
+static void
+bind_frag_data_location(struct gl_context *ctx, GLuint program,
+ GLuint colorNumber, const GLchar *name)
+{
+ _mesa_problem(ctx, "bind_frag_data_location() not implemented yet");
+}
+
+
static GLuint
create_shader(struct gl_context *ctx, GLenum type)
{
@@ -605,6 +613,16 @@ get_attached_shaders(struct gl_context *ctx, GLuint program, GLsizei maxCount,
}
+static GLint
+get_frag_data_location(struct gl_context *ctx, GLuint program,
+ const GLchar *name)
+{
+ _mesa_problem(ctx, "get_frag_data_location() not implemented yet");
+ return -1;
+}
+
+
+
/**
* glGetHandleARB() - return ID/name of currently bound shader program.
*/
@@ -918,9 +936,9 @@ print_shader_info(const struct gl_shader_program *shProg)
/**
* Use the named shader program for subsequent glUniform calls
*/
-static void
-active_program(struct gl_context *ctx, struct gl_shader_program *shProg,
- const char *caller)
+void
+_mesa_active_program(struct gl_context *ctx, struct gl_shader_program *shProg,
+ const char *caller)
{
if ((shProg != NULL) && !shProg->LinkStatus) {
_mesa_error(ctx, GL_INVALID_OPERATION,
@@ -974,6 +992,7 @@ use_shader_program(struct gl_context *ctx, GLenum type,
}
if (*target != shProg) {
+ FLUSH_VERTICES(ctx, _NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS);
_mesa_reference_shader_program(ctx, target, shProg);
return true;
}
@@ -985,49 +1004,12 @@ use_shader_program(struct gl_context *ctx, GLenum type,
* Use the named shader program for subsequent rendering.
*/
void
-_mesa_use_program(struct gl_context *ctx, GLuint program)
+_mesa_use_program(struct gl_context *ctx, struct gl_shader_program *shProg)
{
- struct gl_shader_program *shProg;
- struct gl_transform_feedback_object *obj =
- ctx->TransformFeedback.CurrentObject;
- bool changed = false;
-
- if (obj->Active) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glUseProgram(transform feedback active)");
- return;
- }
-
- if (program) {
- shProg = _mesa_lookup_shader_program_err(ctx, program, "glUseProgram");
- if (!shProg) {
- return;
- }
- if (!shProg->LinkStatus) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glUseProgram(program %u not linked)", program);
- return;
- }
-
- /* debug code */
- if (ctx->Shader.Flags & GLSL_USE_PROG) {
- print_shader_info(shProg);
- }
- }
- else {
- shProg = NULL;
- }
-
- changed = use_shader_program(ctx, GL_VERTEX_SHADER, shProg);
- changed = use_shader_program(ctx, GL_GEOMETRY_SHADER_ARB, shProg)
- || changed;
- changed = use_shader_program(ctx, GL_FRAGMENT_SHADER, shProg)
- || changed;
- active_program(ctx, shProg, "glUseProgram");
-
- if (changed) {
- FLUSH_VERTICES(ctx, _NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS);
- }
+ use_shader_program(ctx, GL_VERTEX_SHADER, shProg);
+ use_shader_program(ctx, GL_GEOMETRY_SHADER_ARB, shProg);
+ use_shader_program(ctx, GL_FRAGMENT_SHADER, shProg);
+ _mesa_active_program(ctx, shProg, "glUseProgram");
if (ctx->Driver.UseProgram)
ctx->Driver.UseProgram(ctx, shProg);
@@ -1185,6 +1167,16 @@ _mesa_BindAttribLocationARB(GLhandleARB program, GLuint index,
}
+/* GL_EXT_gpu_shader4, GL3 */
+void GLAPIENTRY
+_mesa_BindFragDataLocation(GLuint program, GLuint colorNumber,
+ const GLchar *name)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ bind_frag_data_location(ctx, program, colorNumber, name);
+}
+
+
void GLAPIENTRY
_mesa_CompileShaderARB(GLhandleARB shaderObj)
{
@@ -1315,6 +1307,16 @@ _mesa_GetAttribLocationARB(GLhandleARB program, const GLcharARB * name)
}
+/* GL_EXT_gpu_shader4, GL3 */
+GLint GLAPIENTRY
+_mesa_GetFragDataLocation(GLuint program, const GLchar *name)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ return get_frag_data_location(ctx, program, name);
+}
+
+
+
void GLAPIENTRY
_mesa_GetInfoLogARB(GLhandleARB object, GLsizei maxLength, GLsizei * length,
GLcharARB * infoLog)
@@ -1576,8 +1578,37 @@ void GLAPIENTRY
_mesa_UseProgramObjectARB(GLhandleARB program)
{
GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, _NEW_PROGRAM);
- _mesa_use_program(ctx, program);
+ struct gl_shader_program *shProg;
+ struct gl_transform_feedback_object *obj =
+ ctx->TransformFeedback.CurrentObject;
+
+ if (obj->Active) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glUseProgram(transform feedback active)");
+ return;
+ }
+
+ if (program) {
+ shProg = _mesa_lookup_shader_program_err(ctx, program, "glUseProgram");
+ if (!shProg) {
+ return;
+ }
+ if (!shProg->LinkStatus) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glUseProgram(program %u not linked)", program);
+ return;
+ }
+
+ /* debug code */
+ if (ctx->Shader.Flags & GLSL_USE_PROG) {
+ print_shader_info(shProg);
+ }
+ }
+ else {
+ shProg = NULL;
+ }
+
+ _mesa_use_program(ctx, shProg);
}
@@ -1693,12 +1724,21 @@ _mesa_ProgramParameteriARB(GLuint program, GLenum pname,
#endif
+void
+_mesa_use_shader_program(struct gl_context *ctx, GLenum type,
+ struct gl_shader_program *shProg)
+{
+ use_shader_program(ctx, type, shProg);
+
+ if (ctx->Driver.UseProgram)
+ ctx->Driver.UseProgram(ctx, shProg);
+}
+
void GLAPIENTRY
_mesa_UseShaderProgramEXT(GLenum type, GLuint program)
{
GET_CURRENT_CONTEXT(ctx);
struct gl_shader_program *shProg = NULL;
- bool changed = false;
if (!validate_shader_target(ctx, type)) {
_mesa_error(ctx, GL_INVALID_ENUM, "glUseShaderProgramEXT(type)");
@@ -1724,13 +1764,7 @@ _mesa_UseShaderProgramEXT(GLenum type, GLuint program)
}
}
- changed = use_shader_program(ctx, type, shProg);
- if (changed)
- FLUSH_VERTICES(ctx, _NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS);
-
- if (ctx->Driver.UseProgram)
- ctx->Driver.UseProgram(ctx, shProg);
- return;
+ _mesa_use_shader_program(ctx, type, shProg);
}
void GLAPIENTRY
@@ -1741,7 +1775,7 @@ _mesa_ActiveProgramEXT(GLuint program)
? _mesa_lookup_shader_program_err(ctx, program, "glActiveProgramEXT")
: NULL;
- active_program(ctx, shProg, "glActiveProgramEXT");
+ _mesa_active_program(ctx, shProg, "glActiveProgramEXT");
return;
}
@@ -1842,6 +1876,11 @@ _mesa_init_shader_dispatch(struct _glapi_table *exec)
SET_UseShaderProgramEXT(exec, _mesa_UseShaderProgramEXT);
SET_ActiveProgramEXT(exec, _mesa_ActiveProgramEXT);
SET_CreateShaderProgramEXT(exec, _mesa_CreateShaderProgramEXT);
+
+ /* GL_EXT_gpu_shader4 / GL 3.0 */
+ SET_BindFragDataLocationEXT(exec, _mesa_BindFragDataLocation);
+ SET_GetFragDataLocationEXT(exec, _mesa_GetFragDataLocation);
+
#endif /* FEATURE_GL */
}