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author | Timothy Arceri <[email protected]> | 2016-11-22 16:56:21 +1100 |
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committer | Timothy Arceri <[email protected]> | 2017-02-09 12:22:56 +1100 |
commit | 0bf21519b7daa356724d2f3fcb7f954a7700ccde (patch) | |
tree | 900161cc56d26d561490600f9e79799353c60183 /src/mesa/main/shaderapi.c | |
parent | 4026b45bbc4c2c067feeee181c54e2beaa1cc5e0 (diff) |
glsl: add param to force shader recompile
This will be used to skip checking the cache and force a recompile.
Reviewed-by: Anuj Phogat <[email protected]>
Diffstat (limited to 'src/mesa/main/shaderapi.c')
-rw-r--r-- | src/mesa/main/shaderapi.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c index 4406aaa9803..3de0a7eeabf 100644 --- a/src/mesa/main/shaderapi.c +++ b/src/mesa/main/shaderapi.c @@ -1036,7 +1036,7 @@ _mesa_compile_shader(struct gl_context *ctx, struct gl_shader *sh) /* this call will set the shader->CompileStatus field to indicate if * compilation was successful. */ - _mesa_glsl_compile_shader(ctx, sh, false, false); + _mesa_glsl_compile_shader(ctx, sh, false, false, false); if (ctx->_Shader->Flags & GLSL_LOG) { _mesa_write_shader_to_file(sh); |