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authorTimothy Arceri <[email protected]>2016-10-31 19:35:49 +1100
committerTimothy Arceri <[email protected]>2016-12-30 10:57:16 +1100
commitb51bfbdd85da83f08e671b8bf25fa1f9153924ed (patch)
treed1bc2c17e6aa4cfbec938768db00dc92662ab1bc /src/mesa/main/shaderapi.c
parent41dd6c35396434be53581b59c4b477dd95e8b774 (diff)
glsl/mesa: set separate_shader directly in shader_info
Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/mesa/main/shaderapi.c')
-rw-r--r--src/mesa/main/shaderapi.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
index 270c7d6645e..c1e67f36366 100644
--- a/src/mesa/main/shaderapi.c
+++ b/src/mesa/main/shaderapi.c
@@ -2160,6 +2160,7 @@ _mesa_copy_linked_program_data(const struct gl_shader_program *src,
struct gl_program *dst = dst_sh->Program;
dst->info.num_images = dst_sh->NumImages;
+ dst->info.separate_shader = src->SeparateShader;
switch (dst_sh->Stage) {
case MESA_SHADER_VERTEX: