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authorTimothy Arceri <[email protected]>2016-11-22 13:10:18 +1100
committerTimothy Arceri <[email protected]>2017-01-19 17:05:26 +1100
commitae28c5a60c4d0986be22c250f8d6727661406596 (patch)
tree8e7e6543d1bef4ed5ac03af21130a4eae6ac8bb3 /src/mesa/main/shaderapi.c
parent5c93d274231ad36934c5338747ce14b95231031d (diff)
st/mesa/glsl: set early_fragment_tests directly in shader_info
We also move EarlyFragmentTests out of the gl_shader_info struct as it is now only used by gl_shader. Reviewed-by: Lionel Landwerlin <[email protected]>
Diffstat (limited to 'src/mesa/main/shaderapi.c')
-rw-r--r--src/mesa/main/shaderapi.c1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
index 3502cb2ee60..80cac37e8ec 100644
--- a/src/mesa/main/shaderapi.c
+++ b/src/mesa/main/shaderapi.c
@@ -2232,7 +2232,6 @@ _mesa_copy_linked_program_data(const struct gl_shader_program *src,
}
case MESA_SHADER_FRAGMENT: {
dst->info.fs.depth_layout = src->FragDepthLayout;
- dst->info.fs.early_fragment_tests = dst_sh->info.EarlyFragmentTests;
dst->info.fs.inner_coverage = dst_sh->info.InnerCoverage;
dst->info.fs.post_depth_coverage = dst_sh->info.PostDepthCoverage;
break;