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authorMatt Turner <[email protected]>2014-09-21 16:32:57 -0700
committerMatt Turner <[email protected]>2014-09-24 09:58:42 -0700
commit452926a5ec54e5700657d28b2cb8e46c4bbaa0a9 (patch)
treedcbd417d2ade077e18f25bf31afb4022138dc9a1 /src/mesa/main/shaderapi.c
parente5162defc8169a1d0a06e16c65c5f63b98923426 (diff)
mesa: Use realloc() instead of _mesa_realloc() and remove the latter.
Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/mesa/main/shaderapi.c')
-rw-r--r--src/mesa/main/shaderapi.c5
1 files changed, 2 insertions, 3 deletions
diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
index 620cab3cc0e..dc8b255d179 100644
--- a/src/mesa/main/shaderapi.c
+++ b/src/mesa/main/shaderapi.c
@@ -272,9 +272,8 @@ attach_shader(struct gl_context *ctx, GLuint program, GLuint shader)
/* grow list */
shProg->Shaders = (struct gl_shader **)
- _mesa_realloc(shProg->Shaders,
- n * sizeof(struct gl_shader *),
- (n + 1) * sizeof(struct gl_shader *));
+ realloc(shProg->Shaders,
+ (n + 1) * sizeof(struct gl_shader *));
if (!shProg->Shaders) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glAttachShader");
return;