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authorMarek Olšák <[email protected]>2017-06-10 17:22:09 +0200
committerMarek Olšák <[email protected]>2017-06-22 01:51:02 +0200
commitcaf39d6df9de145060d7def72c20ca45e41b1e9c (patch)
tree2a9c4393040bb19a23e192abf8d9e0a9b183a38d /src/mesa/main/shaderapi.c
parentb7ba745032900643af7bcfdc773a783b73e2735a (diff)
mesa: don't flag _NEW_PROGRAM_CONSTANTS for GLSL programs for st/mesa
v2: also update _mesa_uniform_handle for bindless textures Reviewed-by: Nicolai Hähnle <[email protected]> (v1) Reviewed-by: Brian Paul <[email protected]> (v1) Reviewed-by: Timothy Arceri <[email protected]> (v1) Reviewed-by: Samuel Pitoiset <[email protected]>
Diffstat (limited to 'src/mesa/main/shaderapi.c')
-rw-r--r--src/mesa/main/shaderapi.c8
1 files changed, 6 insertions, 2 deletions
diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
index 9f0122ad704..5a7124043bb 100644
--- a/src/mesa/main/shaderapi.c
+++ b/src/mesa/main/shaderapi.c
@@ -2586,6 +2586,7 @@ _mesa_UniformSubroutinesuiv(GLenum shadertype, GLsizei count,
}
i = 0;
+ bool flushed = false;
do {
struct gl_uniform_storage *uni = p->sh.SubroutineUniformRemapTable[i];
if (uni == NULL) {
@@ -2593,6 +2594,11 @@ _mesa_UniformSubroutinesuiv(GLenum shadertype, GLsizei count,
continue;
}
+ if (!flushed) {
+ _mesa_flush_vertices_for_uniforms(ctx, uni);
+ flushed = true;
+ }
+
int uni_count = uni->array_elements ? uni->array_elements : 1;
int j, k, f;
@@ -2625,8 +2631,6 @@ _mesa_UniformSubroutinesuiv(GLenum shadertype, GLsizei count,
}
i += uni_count;
} while(i < count);
-
- FLUSH_VERTICES(ctx, _NEW_PROGRAM_CONSTANTS);
}