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authorPaul Berry <[email protected]>2014-01-09 15:30:10 -0800
committerPaul Berry <[email protected]>2014-01-21 20:24:54 -0800
commit020919b2ae76192f0f35c0901be0e1069a87b7f2 (patch)
treef592aca2b25ba328b6f921fb7747dc6142560637 /src/mesa/main/shaderapi.c
parent6ab2a6148a539a9e308ad4e017e5ed6b9658aa4f (diff)
main: Allow ctx == NULL in _mesa_validate_shader_target().
This will allow this function to be used in circumstances where there is no context available, such as when building built-in GLSL functions. Reviewed-by: Chris Forbes <[email protected]> Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa/main/shaderapi.c')
-rw-r--r--src/mesa/main/shaderapi.c13
1 files changed, 10 insertions, 3 deletions
diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
index 716e65968f3..2ab0a0cfde2 100644
--- a/src/mesa/main/shaderapi.c
+++ b/src/mesa/main/shaderapi.c
@@ -174,13 +174,20 @@ _mesa_copy_string(GLchar *dst, GLsizei maxLength,
bool
_mesa_validate_shader_target(const struct gl_context *ctx, GLenum type)
{
+ /* Note: when building built-in GLSL functions, this function may be
+ * invoked with ctx == NULL. In that case, we can only validate that it's
+ * a shader target we recognize, not that it's supported in the current
+ * context. But that's fine--we don't need any further validation than
+ * that when building built-in GLSL functions.
+ */
+
switch (type) {
case GL_FRAGMENT_SHADER:
- return ctx->Extensions.ARB_fragment_shader;
+ return ctx == NULL || ctx->Extensions.ARB_fragment_shader;
case GL_VERTEX_SHADER:
- return ctx->Extensions.ARB_vertex_shader;
+ return ctx == NULL || ctx->Extensions.ARB_vertex_shader;
case GL_GEOMETRY_SHADER_ARB:
- return _mesa_has_geometry_shaders(ctx);
+ return ctx == NULL || _mesa_has_geometry_shaders(ctx);
default:
return false;
}