diff options
author | Timothy Arceri <[email protected]> | 2017-03-09 22:58:37 +1100 |
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committer | Timothy Arceri <[email protected]> | 2017-03-12 17:24:40 +1100 |
commit | bfa95997c4ecf74a329a047359d5e8d1217da49b (patch) | |
tree | 49f64331b9c2af6e09d443aae92d1e667320bfa4 /src/mesa/main/shaderapi.c | |
parent | 3d253d330a47eb06bd4745c3ee41c4aa9d6143be (diff) |
mesa/glsl: introduce new gl_compile_status enum
This will allow us to tell if a shader really has been compiled or
if the shader cache has just seen it before.
Acked-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/mesa/main/shaderapi.c')
-rw-r--r-- | src/mesa/main/shaderapi.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c index 0c38cea2555..ba69ede0e84 100644 --- a/src/mesa/main/shaderapi.c +++ b/src/mesa/main/shaderapi.c @@ -903,7 +903,7 @@ get_shaderiv(struct gl_context *ctx, GLuint name, GLenum pname, GLint *params) *params = shader->DeletePending; break; case GL_COMPILE_STATUS: - *params = shader->CompileStatus; + *params = shader->CompileStatus ? GL_TRUE : GL_FALSE; break; case GL_INFO_LOG_LENGTH: *params = (shader->InfoLog && shader->InfoLog[0] != '\0') ? @@ -1003,7 +1003,7 @@ shader_source(struct gl_shader *sh, const GLchar *source) { assert(sh); - if (sh->CompileStatus == GL_TRUE && !sh->FallbackSource) { + if (sh->CompileStatus == compile_skipped && !sh->FallbackSource) { /* If shader was previously compiled back-up the source in case of cache * fallback. */ @@ -1034,7 +1034,7 @@ _mesa_compile_shader(struct gl_context *ctx, struct gl_shader *sh) /* If the user called glCompileShader without first calling * glShaderSource, we should fail to compile, but not raise a GL_ERROR. */ - sh->CompileStatus = GL_FALSE; + sh->CompileStatus = compile_failure; } else { if (ctx->_Shader->Flags & GLSL_DUMP) { _mesa_log("GLSL source for %s shader %d:\n", |