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authorPaul Berry <[email protected]>2014-01-10 06:48:11 -0800
committerJordan Justen <[email protected]>2015-03-19 13:38:51 -0700
commitbf9d921936305e1514d4ce7a162c4f81eba3e9f5 (patch)
tree5282d7469683027ae34645051a0c236a8c7abaa5 /src/mesa/main/shaderapi.c
parent57b2652322c833f9007203488526571023279cfc (diff)
main: Change the type argument of use_shader_program() to gl_shader_stage.
This allows it to be called from a loop. Reviewed-by: Jordan Justen <[email protected]> Reviewed-by: Kristian Høgsberg <[email protected]>
Diffstat (limited to 'src/mesa/main/shaderapi.c')
-rw-r--r--src/mesa/main/shaderapi.c23
1 files changed, 11 insertions, 12 deletions
diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
index 6e736847c3a..30716f5e34c 100644
--- a/src/mesa/main/shaderapi.c
+++ b/src/mesa/main/shaderapi.c
@@ -1027,12 +1027,11 @@ _mesa_active_program(struct gl_context *ctx, struct gl_shader_program *shProg,
static void
-use_shader_program(struct gl_context *ctx, GLenum type,
+use_shader_program(struct gl_context *ctx, gl_shader_stage stage,
struct gl_shader_program *shProg,
struct gl_pipeline_object *shTarget)
{
struct gl_shader_program **target;
- gl_shader_stage stage = _mesa_shader_enum_to_shader_stage(type);
target = &shTarget->CurrentProgram[stage];
if ((shProg != NULL) && (shProg->_LinkedShaders[stage] == NULL))
@@ -1048,17 +1047,17 @@ use_shader_program(struct gl_context *ctx, GLenum type,
* it from that binding point as well. This ensures that the correct
* semantics of glDeleteProgram are maintained.
*/
- switch (type) {
- case GL_VERTEX_SHADER:
+ switch (stage) {
+ case MESA_SHADER_VERTEX:
/* Empty for now. */
break;
- case GL_GEOMETRY_SHADER_ARB:
+ case MESA_SHADER_GEOMETRY:
/* Empty for now. */
break;
- case GL_COMPUTE_SHADER:
+ case MESA_SHADER_COMPUTE:
/* Empty for now. */
break;
- case GL_FRAGMENT_SHADER:
+ case MESA_SHADER_FRAGMENT:
if (*target == ctx->_Shader->_CurrentFragmentProgram) {
_mesa_reference_shader_program(ctx,
&ctx->_Shader->_CurrentFragmentProgram,
@@ -1079,10 +1078,9 @@ use_shader_program(struct gl_context *ctx, GLenum type,
void
_mesa_use_program(struct gl_context *ctx, struct gl_shader_program *shProg)
{
- use_shader_program(ctx, GL_VERTEX_SHADER, shProg, &ctx->Shader);
- use_shader_program(ctx, GL_GEOMETRY_SHADER_ARB, shProg, &ctx->Shader);
- use_shader_program(ctx, GL_FRAGMENT_SHADER, shProg, &ctx->Shader);
- use_shader_program(ctx, GL_COMPUTE_SHADER, shProg, &ctx->Shader);
+ int i;
+ for (i = 0; i < MESA_SHADER_STAGES; i++)
+ use_shader_program(ctx, i, shProg, &ctx->Shader);
_mesa_active_program(ctx, shProg, "glUseProgram");
if (ctx->Driver.UseProgram)
@@ -1889,7 +1887,8 @@ _mesa_use_shader_program(struct gl_context *ctx, GLenum type,
struct gl_shader_program *shProg,
struct gl_pipeline_object *shTarget)
{
- use_shader_program(ctx, type, shProg, shTarget);
+ gl_shader_stage stage = _mesa_shader_enum_to_shader_stage(type);
+ use_shader_program(ctx, stage, shProg, shTarget);
if (ctx->Driver.UseProgram)
ctx->Driver.UseProgram(ctx, shProg);