diff options
author | Brian Paul <[email protected]> | 2011-01-19 07:41:20 -0700 |
---|---|---|
committer | Brian Paul <[email protected]> | 2011-01-19 07:41:55 -0700 |
commit | 3ee60a3558a3546b3c3a0a9732d384afcf02994a (patch) | |
tree | 1a7ff57efb9ddeedf38d818de67277aa5b7bbf41 /src/mesa/main/shaderapi.c | |
parent | 34613c66acb6143719315d409f167124c78f5cde (diff) |
mesa: implement glGetShaderPrecisionFormat()
Drivers should override the default range/precision info as needed.
No drivers do this yet.
Diffstat (limited to 'src/mesa/main/shaderapi.c')
-rw-r--r-- | src/mesa/main/shaderapi.c | 49 |
1 files changed, 44 insertions, 5 deletions
diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c index 2ffd8be0eb4..e831175235e 100644 --- a/src/mesa/main/shaderapi.c +++ b/src/mesa/main/shaderapi.c @@ -1628,12 +1628,51 @@ void GLAPIENTRY _mesa_GetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision) { + const struct gl_program_constants *limits; + const struct gl_precision *p; GET_CURRENT_CONTEXT(ctx); - (void) shadertype; - (void) precisiontype; - (void) range; - (void) precision; - _mesa_error(ctx, GL_INVALID_OPERATION, __FUNCTION__); + + switch (shadertype) { + case GL_VERTEX_SHADER: + limits = &ctx->Const.VertexProgram; + break; + case GL_FRAGMENT_SHADER: + limits = &ctx->Const.FragmentProgram; + break; + default: + _mesa_error(ctx, GL_INVALID_ENUM, + "glGetShaderPrecisionFormat(shadertype)"); + return; + } + + switch (precisiontype) { + case GL_LOW_FLOAT: + p = &limits->LowFloat; + break; + case GL_MEDIUM_FLOAT: + p = &limits->MediumFloat; + break; + case GL_HIGH_FLOAT: + p = &limits->HighFloat; + break; + case GL_LOW_INT: + p = &limits->LowInt; + break; + case GL_MEDIUM_INT: + p = &limits->MediumInt; + break; + case GL_HIGH_INT: + p = &limits->HighInt; + break; + default: + _mesa_error(ctx, GL_INVALID_ENUM, + "glGetShaderPrecisionFormat(precisiontype)"); + return; + } + + range[0] = p->RangeMin; + range[1] = p->RangeMax; + precision[0] = p->Precision; } |