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authorIan Romanick <[email protected]>2011-08-18 15:22:21 -0700
committerIan Romanick <[email protected]>2011-10-04 13:17:47 -0700
commitc097c63aa880e2b84e6b1d78a8808d42864f72fc (patch)
tree8cfb4f9a89e1b49be52dae79c5936bda15fbbe7f /src/mesa/main/shaderapi.c
parenta339ee8d852c08ce7af51a518e0b18b9f0ab324c (diff)
mesa: Determine GL_ACTIVE_ATTRIBUTES by walking the GLSL IR.
Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/main/shaderapi.c')
-rw-r--r--src/mesa/main/shaderapi.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
index b13ec45df36..657de66e9a1 100644
--- a/src/mesa/main/shaderapi.c
+++ b/src/mesa/main/shaderapi.c
@@ -569,7 +569,7 @@ get_programiv(struct gl_context *ctx, GLuint program, GLenum pname, GLint *param
*params = shProg->NumShaders;
break;
case GL_ACTIVE_ATTRIBUTES:
- *params = attribs ? attribs->NumParameters : 0;
+ *params = _mesa_count_active_attribs(shProg);
break;
case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH:
*params = _mesa_longest_parameter_name(attribs, PROGRAM_INPUT) + 1;