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authorTimothy Arceri <[email protected]>2016-10-31 22:39:17 +1100
committerTimothy Arceri <[email protected]>2017-01-23 14:48:04 +1100
commitc505d6d852220f4aaaee161465dd2c579647e672 (patch)
treed77bf00e32a00b310fa09399974f5a51f99be073 /src/mesa/main/shaderapi.c
parent31daeb5bf14334bc0d39f28c9102cd15d834abfc (diff)
mesa: use gl_program for CurrentProgram rather than gl_shader_program
This makes much more sense and should be more performant in some critical paths such as SSO validation which is called at draw time. Previously the CurrentProgram array could have contained multiple pointers to the same struct which was confusing and we would often need to fish out the information we were really after from the gl_program anyway. Also it was error prone to depend on the _LinkedShader array for programs in current use because a failed linking attempt will lose the infomation about the current program in use which is still valid. V2: fix validate_io() to compare linked_stages rather than the consumer and producer to decide if we are looking at inward facing shader interfaces which don't need validation. Acked-by: Edward O'Callaghan <[email protected]> To avoid build regressions the following 2 patches were squashed in to this commit: mesa/meta: rewrite _mesa_shader_program_use() and _mesa_program_use() These are rewritten to do what the function name suggests, that is _mesa_shader_program_use() sets the use of all stage and _mesa_program_use() sets the use of a single stage. Reviewed-by: Lionel Landwerlin <[email protected]> Acked-by: Edward O'Callaghan <[email protected]> mesa: update active relinked program This likely fixes a subroutine bug were _mesa_shader_program_init_subroutine_defaults() would never have been called for the relinked program as we previously just set _NEW_PROGRAM as dirty and never called the _mesa_use* functions when linking. Acked-by: Edward O'Callaghan <[email protected]>
Diffstat (limited to 'src/mesa/main/shaderapi.c')
-rw-r--r--src/mesa/main/shaderapi.c104
1 files changed, 41 insertions, 63 deletions
diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
index c87ba0946ca..8ad4e36a309 100644
--- a/src/mesa/main/shaderapi.c
+++ b/src/mesa/main/shaderapi.c
@@ -156,10 +156,8 @@ _mesa_init_shader_state(struct gl_context *ctx)
void
_mesa_free_shader_state(struct gl_context *ctx)
{
- int i;
- for (i = 0; i < MESA_SHADER_STAGES; i++) {
- _mesa_reference_shader_program(ctx, &ctx->Shader.CurrentProgram[i],
- NULL);
+ for (int i = 0; i < MESA_SHADER_STAGES; i++) {
+ _mesa_reference_program(ctx, &ctx->Shader.CurrentProgram[i], NULL);
}
_mesa_reference_program(ctx, &ctx->Shader._CurrentFragmentProgram, NULL);
_mesa_reference_shader_program(ctx, &ctx->Shader.ActiveProgram, NULL);
@@ -1100,7 +1098,8 @@ _mesa_link_program(struct gl_context *ctx, struct gl_shader_program *shProg)
unsigned programs_in_use = 0;
if (ctx->_Shader)
for (unsigned stage = 0; stage < MESA_SHADER_STAGES; stage++) {
- if (ctx->_Shader->CurrentProgram[stage] == shProg) {
+ if (ctx->_Shader->CurrentProgram[stage] &&
+ ctx->_Shader->CurrentProgram[stage]->Id == shProg->Name) {
programs_in_use |= 1 << stage;
}
}
@@ -1119,7 +1118,15 @@ _mesa_link_program(struct gl_context *ctx, struct gl_shader_program *shProg)
* is attached."
*/
if (shProg->data->LinkStatus && programs_in_use) {
- ctx->NewState |= _NEW_PROGRAM;
+ while (programs_in_use) {
+ const int stage = u_bit_scan(&programs_in_use);
+
+ struct gl_program *prog = NULL;
+ if (shProg->_LinkedShaders[stage])
+ prog = shProg->_LinkedShaders[stage]->Program;
+
+ _mesa_use_program(ctx, stage, prog, ctx->_Shader);
+ }
}
/* Capture .shader_test files. */
@@ -1232,27 +1239,17 @@ _mesa_active_program(struct gl_context *ctx, struct gl_shader_program *shProg,
static void
-use_shader_program(struct gl_context *ctx, gl_shader_stage stage,
- struct gl_shader_program *shProg,
- struct gl_pipeline_object *shTarget)
+use_program(struct gl_context *ctx, gl_shader_stage stage,
+ struct gl_program *new_prog, struct gl_pipeline_object *shTarget)
{
- struct gl_shader_program **target;
+ struct gl_program **target;
target = &shTarget->CurrentProgram[stage];
- if ((shProg != NULL) && (shProg->_LinkedShaders[stage] == NULL))
- shProg = NULL;
-
- if (shProg) {
- for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
- struct gl_linked_shader *sh = shProg->_LinkedShaders[i];
- if (!sh)
- continue;
-
- _mesa_program_init_subroutine_defaults(ctx, sh->Program);
- }
+ if (new_prog) {
+ _mesa_program_init_subroutine_defaults(ctx, new_prog);
}
- if (*target != shProg) {
+ if (*target != new_prog) {
/* Program is current, flush it */
if (shTarget == ctx->_Shader) {
FLUSH_VERTICES(ctx, _NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS);
@@ -1271,10 +1268,7 @@ use_shader_program(struct gl_context *ctx, gl_shader_stage stage,
/* Empty for now. */
break;
case MESA_SHADER_FRAGMENT:
- if (*target != NULL &&
- ((*target)->_LinkedShaders[MESA_SHADER_FRAGMENT] &&
- (*target)->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program ==
- ctx->_Shader->_CurrentFragmentProgram)) {
+ if (*target == ctx->_Shader->_CurrentFragmentProgram) {
_mesa_reference_program(ctx,
&ctx->_Shader->_CurrentFragmentProgram,
NULL);
@@ -1282,7 +1276,7 @@ use_shader_program(struct gl_context *ctx, gl_shader_stage stage,
break;
}
- _mesa_reference_shader_program(ctx, target, shProg);
+ _mesa_reference_program(ctx, target, new_prog);
return;
}
}
@@ -1292,11 +1286,15 @@ use_shader_program(struct gl_context *ctx, gl_shader_stage stage,
* Use the named shader program for subsequent rendering.
*/
void
-_mesa_use_program(struct gl_context *ctx, struct gl_shader_program *shProg)
+_mesa_use_shader_program(struct gl_context *ctx,
+ struct gl_shader_program *shProg)
{
- int i;
- for (i = 0; i < MESA_SHADER_STAGES; i++)
- use_shader_program(ctx, i, shProg, &ctx->Shader);
+ for (int i = 0; i < MESA_SHADER_STAGES; i++) {
+ struct gl_program *new_prog = NULL;
+ if (shProg && shProg->_LinkedShaders[i])
+ new_prog = shProg->_LinkedShaders[i]->Program;
+ use_program(ctx, i, new_prog, &ctx->Shader);
+ }
_mesa_active_program(ctx, shProg, "glUseProgram");
}
@@ -1893,10 +1891,10 @@ _mesa_UseProgram(GLuint program)
/* Attach shader state to the binding point */
_mesa_reference_pipeline_object(ctx, &ctx->_Shader, &ctx->Shader);
/* Update the program */
- _mesa_use_program(ctx, shProg);
+ _mesa_use_shader_program(ctx, shProg);
} else {
/* Must be done first: detach the progam */
- _mesa_use_program(ctx, shProg);
+ _mesa_use_shader_program(ctx, shProg);
/* Unattach shader_state binding point */
_mesa_reference_pipeline_object(ctx, &ctx->_Shader, ctx->Pipeline.Default);
/* If a pipeline was bound, rebind it */
@@ -2178,12 +2176,11 @@ invalid_value:
void
-_mesa_use_shader_program(struct gl_context *ctx, GLenum type,
- struct gl_shader_program *shProg,
- struct gl_pipeline_object *shTarget)
+_mesa_use_program(struct gl_context *ctx, gl_shader_stage stage,
+ struct gl_program *prog,
+ struct gl_pipeline_object *shTarget)
{
- gl_shader_stage stage = _mesa_shader_enum_to_shader_stage(type);
- use_shader_program(ctx, stage, shProg, shTarget);
+ use_program(ctx, stage, prog, shTarget);
}
@@ -2612,8 +2609,6 @@ _mesa_UniformSubroutinesuiv(GLenum shadertype, GLsizei count,
{
GET_CURRENT_CONTEXT(ctx);
const char *api_name = "glUniformSubroutinesuiv";
- struct gl_shader_program *shProg;
- struct gl_linked_shader *sh;
gl_shader_stage stage;
int i;
@@ -2628,19 +2623,12 @@ _mesa_UniformSubroutinesuiv(GLenum shadertype, GLsizei count,
}
stage = _mesa_shader_enum_to_shader_stage(shadertype);
- shProg = ctx->_Shader->CurrentProgram[stage];
- if (!shProg) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
- return;
- }
-
- sh = shProg->_LinkedShaders[stage];
- if (!sh) {
+ struct gl_program *p = ctx->_Shader->CurrentProgram[stage];
+ if (!p) {
_mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
return;
}
- struct gl_program *p = shProg->_LinkedShaders[stage]->Program;
if (count != p->sh.NumSubroutineUniformRemapTable) {
_mesa_error(ctx, GL_INVALID_VALUE, "%s", api_name);
return;
@@ -2697,8 +2685,6 @@ _mesa_GetUniformSubroutineuiv(GLenum shadertype, GLint location,
{
GET_CURRENT_CONTEXT(ctx);
const char *api_name = "glGetUniformSubroutineuiv";
- struct gl_shader_program *shProg;
- struct gl_linked_shader *sh;
gl_shader_stage stage;
if (!_mesa_has_ARB_shader_subroutine(ctx)) {
@@ -2712,19 +2698,12 @@ _mesa_GetUniformSubroutineuiv(GLenum shadertype, GLint location,
}
stage = _mesa_shader_enum_to_shader_stage(shadertype);
- shProg = ctx->_Shader->CurrentProgram[stage];
- if (!shProg) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
- return;
- }
-
- sh = shProg->_LinkedShaders[stage];
- if (!sh) {
+ struct gl_program *p = ctx->_Shader->CurrentProgram[stage];
+ if (!p) {
_mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
return;
}
- struct gl_program *p = sh->Program;
if (location >= p->sh.NumSubroutineUniformRemapTable) {
_mesa_error(ctx, GL_INVALID_VALUE, "%s", api_name);
return;
@@ -2890,10 +2869,9 @@ void
_mesa_shader_write_subroutine_indices(struct gl_context *ctx,
gl_shader_stage stage)
{
- if (ctx->_Shader->CurrentProgram[stage] &&
- ctx->_Shader->CurrentProgram[stage]->_LinkedShaders[stage])
+ if (ctx->_Shader->CurrentProgram[stage])
_mesa_shader_write_subroutine_index(ctx,
- ctx->_Shader->CurrentProgram[stage]->_LinkedShaders[stage]->Program);
+ ctx->_Shader->CurrentProgram[stage]);
}
void