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authorTimothy Arceri <[email protected]>2016-12-20 09:44:20 +1100
committerTimothy Arceri <[email protected]>2017-01-19 17:05:26 +1100
commit7983ed5f657e71a52735dbee046adcbe1a0ab373 (patch)
tree5c79704e139abe745f8d92bce9b17cea015c50d8 /src/mesa/main/shaderapi.c
parent1f141eaef650ba8aada1f289cdb79d7b3b380113 (diff)
glsl: set InnerCoverage directly in gl_program
Also move out of the shared gl_shader_info. Reviewed-by: Lionel Landwerlin <[email protected]>
Diffstat (limited to 'src/mesa/main/shaderapi.c')
-rw-r--r--src/mesa/main/shaderapi.c1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
index 2a7f0a2c828..c87ba0946ca 100644
--- a/src/mesa/main/shaderapi.c
+++ b/src/mesa/main/shaderapi.c
@@ -2232,7 +2232,6 @@ _mesa_copy_linked_program_data(const struct gl_shader_program *src,
}
case MESA_SHADER_FRAGMENT: {
dst->info.fs.depth_layout = src->FragDepthLayout;
- dst->info.fs.inner_coverage = dst_sh->info.InnerCoverage;
break;
}
case MESA_SHADER_COMPUTE: {