diff options
author | Timothy Arceri <[email protected]> | 2016-12-20 09:39:00 +1100 |
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committer | Timothy Arceri <[email protected]> | 2017-01-19 17:05:26 +1100 |
commit | 1f141eaef650ba8aada1f289cdb79d7b3b380113 (patch) | |
tree | 504cd05868120b652ad5f5443046e09b44602857 /src/mesa/main/shaderapi.c | |
parent | 3d41f4b9903b68b5a68eb3afc0c17143dbbb30f0 (diff) |
glsl: tidy up PostDepthCoverage shader field
There is no reason for this to be in the shared gl_shader_info or
to copy it to gl_program at the end of linking (its already there).
Reviewed-by: Lionel Landwerlin <[email protected]>
Diffstat (limited to 'src/mesa/main/shaderapi.c')
-rw-r--r-- | src/mesa/main/shaderapi.c | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c index 80cac37e8ec..2a7f0a2c828 100644 --- a/src/mesa/main/shaderapi.c +++ b/src/mesa/main/shaderapi.c @@ -2233,7 +2233,6 @@ _mesa_copy_linked_program_data(const struct gl_shader_program *src, case MESA_SHADER_FRAGMENT: { dst->info.fs.depth_layout = src->FragDepthLayout; dst->info.fs.inner_coverage = dst_sh->info.InnerCoverage; - dst->info.fs.post_depth_coverage = dst_sh->info.PostDepthCoverage; break; } case MESA_SHADER_COMPUTE: { |