diff options
author | Gregory Hainaut <[email protected]> | 2013-06-28 17:18:35 -0700 |
---|---|---|
committer | Ian Romanick <[email protected]> | 2014-03-25 10:25:25 -0700 |
commit | 4caa9db71ce05dc2cc86177ca42655c2011fbe4a (patch) | |
tree | 525a073f1192e185ba35fdb8f3610fd213d7c02a /src/mesa/main/shaderapi.c | |
parent | de4f85f52d0002cfd0105e932141cfdb108f1a61 (diff) |
mesa/sso: Add gl_pipeline_object parameter to _mesa_use_shader_program
Extend use_shader_program to support a different target. Allow to reuse the
function to update the pipeline state. Note I bypass the flush when target
isn't current. Maybe it would be better to create a new UseProgramStages
driver function
This was originally included in another patch, but it was split out by
Ian Romanick.
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/mesa/main/shaderapi.c')
-rw-r--r-- | src/mesa/main/shaderapi.c | 27 |
1 files changed, 16 insertions, 11 deletions
diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c index ada26233518..1c8e6b4cf5b 100644 --- a/src/mesa/main/shaderapi.c +++ b/src/mesa/main/shaderapi.c @@ -989,17 +989,21 @@ _mesa_active_program(struct gl_context *ctx, struct gl_shader_program *shProg, */ static void use_shader_program(struct gl_context *ctx, GLenum type, - struct gl_shader_program *shProg) + struct gl_shader_program *shProg, + struct gl_pipeline_object *shTarget) { struct gl_shader_program **target; gl_shader_stage stage = _mesa_shader_enum_to_shader_stage(type); - target = &ctx->_Shader->CurrentProgram[stage]; + target = &shTarget->CurrentProgram[stage]; if ((shProg == NULL) || (shProg->_LinkedShaders[stage] == NULL)) shProg = NULL; if (*target != shProg) { - FLUSH_VERTICES(ctx, _NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS); + /* Program is current, flush it */ + if (shTarget == ctx->_Shader) { + FLUSH_VERTICES(ctx, _NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS); + } /* If the shader is also bound as the current rendering shader, unbind * it from that binding point as well. This ensures that the correct @@ -1035,10 +1039,10 @@ use_shader_program(struct gl_context *ctx, GLenum type, void _mesa_use_program(struct gl_context *ctx, struct gl_shader_program *shProg) { - use_shader_program(ctx, GL_VERTEX_SHADER, shProg); - use_shader_program(ctx, GL_GEOMETRY_SHADER_ARB, shProg); - use_shader_program(ctx, GL_FRAGMENT_SHADER, shProg); - use_shader_program(ctx, GL_COMPUTE_SHADER, shProg); + use_shader_program(ctx, GL_VERTEX_SHADER, shProg, &ctx->Shader); + use_shader_program(ctx, GL_GEOMETRY_SHADER_ARB, shProg, &ctx->Shader); + use_shader_program(ctx, GL_FRAGMENT_SHADER, shProg, &ctx->Shader); + use_shader_program(ctx, GL_COMPUTE_SHADER, shProg, &ctx->Shader); _mesa_active_program(ctx, shProg, "glUseProgram"); if (ctx->Driver.UseProgram) @@ -1800,9 +1804,10 @@ _mesa_ProgramParameteri(GLuint program, GLenum pname, GLint value) void _mesa_use_shader_program(struct gl_context *ctx, GLenum type, - struct gl_shader_program *shProg) + struct gl_shader_program *shProg, + struct gl_pipeline_object *shTarget) { - use_shader_program(ctx, type, shProg); + use_shader_program(ctx, type, shProg, shTarget); if (ctx->Driver.UseProgram) ctx->Driver.UseProgram(ctx, shProg); @@ -1856,10 +1861,10 @@ _mesa_UseShaderProgramEXT(GLenum type, GLuint program) /* Attach shader state to the binding point */ _mesa_reference_pipeline_object(ctx, &ctx->_Shader, &ctx->Shader); /* Update the program */ - _mesa_use_shader_program(ctx, type, shProg); + _mesa_use_shader_program(ctx, type, shProg, ctx->_Shader); } else { /* Must be done first: detach the progam */ - _mesa_use_shader_program(ctx, type, shProg); + _mesa_use_shader_program(ctx, type, shProg, ctx->_Shader); /* Nothing remains current */ if (!ctx->Shader.CurrentProgram[MESA_SHADER_VERTEX] && |