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authorTimothy Arceri <[email protected]>2017-05-10 10:37:35 +1000
committerTimothy Arceri <[email protected]>2017-05-11 14:46:39 +1000
commit6d7660cf4b7c0c73b4394f09dd149c6b0386115c (patch)
treefaf00a30c3b34944ebd954b374a21beeae54b5a6 /src/mesa/main/shaderapi.c
parent276166c45b5733137f2e562bd0aca84c8652124b (diff)
mesa: remove _CurrentFragmentProgram from gl_pipeline_object
This was added in b527dd65c830a as a work around because fixed function fragment shaders were tracked in ctx->FragmentProgram._Current as a gl_program rather than gl_shader_program. However after my refactoring of the program and shader structs at the end of 2016 which culminated in c505d6d85222, we no longer need gl_shader_program to track the current program making _CurrentFragmentProgram obsolete. Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/main/shaderapi.c')
-rw-r--r--src/mesa/main/shaderapi.c22
1 files changed, 0 insertions, 22 deletions
diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
index 681b7306d13..7430cfeeb8d 100644
--- a/src/mesa/main/shaderapi.c
+++ b/src/mesa/main/shaderapi.c
@@ -155,7 +155,6 @@ _mesa_free_shader_state(struct gl_context *ctx)
for (int i = 0; i < MESA_SHADER_STAGES; i++) {
_mesa_reference_program(ctx, &ctx->Shader.CurrentProgram[i], NULL);
}
- _mesa_reference_program(ctx, &ctx->Shader._CurrentFragmentProgram, NULL);
_mesa_reference_shader_program(ctx, &ctx->Shader.ActiveProgram, NULL);
/* Extended for ARB_separate_shader_objects */
@@ -1261,27 +1260,6 @@ use_program(struct gl_context *ctx, gl_shader_stage stage,
FLUSH_VERTICES(ctx, _NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS);
}
- /* If the shader is also bound as the current rendering shader, unbind
- * it from that binding point as well. This ensures that the correct
- * semantics of glDeleteProgram are maintained.
- */
- switch (stage) {
- case MESA_SHADER_VERTEX:
- case MESA_SHADER_TESS_CTRL:
- case MESA_SHADER_TESS_EVAL:
- case MESA_SHADER_GEOMETRY:
- case MESA_SHADER_COMPUTE:
- /* Empty for now. */
- break;
- case MESA_SHADER_FRAGMENT:
- if (*target == ctx->_Shader->_CurrentFragmentProgram) {
- _mesa_reference_program(ctx,
- &ctx->_Shader->_CurrentFragmentProgram,
- NULL);
- }
- break;
- }
-
_mesa_reference_shader_program(ctx,
&shTarget->ReferencedPrograms[stage],
shProg);