diff options
author | Timothy Arceri <[email protected]> | 2016-06-22 12:41:27 +1000 |
---|---|---|
committer | Timothy Arceri <[email protected]> | 2016-06-23 11:01:36 +1000 |
commit | 24b3be093870a9a77325ac33c8fce97fae143e8e (patch) | |
tree | 6686078dd64c5b63512cb875c7c593d7215c8eb8 /src/mesa/main/shaderapi.c | |
parent | f3ae370a36c2103ce994865f5c3713377a9d0ae9 (diff) |
glsl/mesa: stop duplicating tes layout values
We already store this in gl_shader and gl_program here we
remove it from gl_shader_program and just use the values
from gl_shader.
This will allow us to keep the shader cache restore code as
simple as it can be while making it somewhat clearer where these
values originate from.
V2: remove unnecessary NULL check
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Iago Toral <[email protected]>
Diffstat (limited to 'src/mesa/main/shaderapi.c')
-rw-r--r-- | src/mesa/main/shaderapi.c | 34 |
1 files changed, 22 insertions, 12 deletions
diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c index 00caa1b4459..b65c0dc6c37 100644 --- a/src/mesa/main/shaderapi.c +++ b/src/mesa/main/shaderapi.c @@ -831,26 +831,34 @@ get_programiv(struct gl_context *ctx, GLuint program, GLenum pname, case GL_TESS_GEN_MODE: if (!has_tess) break; - if (check_tes_query(ctx, shProg)) - *params = shProg->TessEval.PrimitiveMode; + if (check_tes_query(ctx, shProg)) { + *params = shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL]-> + TessEval.PrimitiveMode; + } return; case GL_TESS_GEN_SPACING: if (!has_tess) break; - if (check_tes_query(ctx, shProg)) - *params = shProg->TessEval.Spacing; + if (check_tes_query(ctx, shProg)) { + *params = shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL]-> + TessEval.Spacing; + } return; case GL_TESS_GEN_VERTEX_ORDER: if (!has_tess) break; - if (check_tes_query(ctx, shProg)) - *params = shProg->TessEval.VertexOrder; + if (check_tes_query(ctx, shProg)) { + *params = shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL]-> + TessEval.VertexOrder; + } return; case GL_TESS_GEN_POINT_MODE: if (!has_tess) break; - if (check_tes_query(ctx, shProg)) - *params = shProg->TessEval.PointMode; + if (check_tes_query(ctx, shProg)) { + *params = shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL]-> + TessEval.PointMode; + } return; default: break; @@ -2157,10 +2165,12 @@ _mesa_copy_linked_program_data(gl_shader_stage type, case MESA_SHADER_TESS_EVAL: { struct gl_tess_eval_program *dst_tep = (struct gl_tess_eval_program *) dst; - dst_tep->PrimitiveMode = src->TessEval.PrimitiveMode; - dst_tep->Spacing = src->TessEval.Spacing; - dst_tep->VertexOrder = src->TessEval.VertexOrder; - dst_tep->PointMode = src->TessEval.PointMode; + struct gl_shader *tes_sh = src->_LinkedShaders[MESA_SHADER_TESS_EVAL]; + + dst_tep->PrimitiveMode = tes_sh->TessEval.PrimitiveMode; + dst_tep->Spacing = tes_sh->TessEval.Spacing; + dst_tep->VertexOrder = tes_sh->TessEval.VertexOrder; + dst_tep->PointMode = tes_sh->TessEval.PointMode; dst->ClipDistanceArraySize = src->TessEval.ClipDistanceArraySize; dst->CullDistanceArraySize = src->TessEval.CullDistanceArraySize; break; |