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authorPaul Berry <[email protected]>2014-01-09 11:16:27 -0800
committerPaul Berry <[email protected]>2014-01-21 20:25:02 -0800
commit3b22146dc714b6090f7423abbc4df53d7d1fdaa9 (patch)
treeb59bef08624870671092f9906585869f6f9aeac9 /src/mesa/main/shaderapi.c
parentcd18ba1c7aba66f2dd7cdbe2cf3b4a803c241d10 (diff)
mesa: Replace ctx->Shader.Current{Vertex,Fragment,Geometry}Program with an array.
These are replaced with ctx->Shader.CurrentProgram[MESA_SHADER_{VERTEX,FRAGMENT,GEOMETRY}]. In patches to follow, this will allow us to replace a lot of ad-hoc logic with a variable index into the array. With the exception of the changes to mtypes.h, this patch was generated entirely by the command: find src -type f '(' -iname '*.c' -o -iname '*.cpp' ')' \ -print0 | xargs -0 sed -i \ -e 's/\.CurrentVertexProgram/.CurrentProgram[MESA_SHADER_VERTEX]/g' \ -e 's/\.CurrentGeometryProgram/.CurrentProgram[MESA_SHADER_GEOMETRY]/g' \ -e 's/\.CurrentFragmentProgram/.CurrentProgram[MESA_SHADER_FRAGMENT]/g' Reviewed-by: Chris Forbes <[email protected]> Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa/main/shaderapi.c')
-rw-r--r--src/mesa/main/shaderapi.c12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
index 2ab0a0cfde2..d57748c93ad 100644
--- a/src/mesa/main/shaderapi.c
+++ b/src/mesa/main/shaderapi.c
@@ -130,10 +130,10 @@ _mesa_init_shader_state(struct gl_context *ctx)
void
_mesa_free_shader_state(struct gl_context *ctx)
{
- _mesa_reference_shader_program(ctx, &ctx->Shader.CurrentVertexProgram, NULL);
- _mesa_reference_shader_program(ctx, &ctx->Shader.CurrentGeometryProgram,
+ _mesa_reference_shader_program(ctx, &ctx->Shader.CurrentProgram[MESA_SHADER_VERTEX], NULL);
+ _mesa_reference_shader_program(ctx, &ctx->Shader.CurrentProgram[MESA_SHADER_GEOMETRY],
NULL);
- _mesa_reference_shader_program(ctx, &ctx->Shader.CurrentFragmentProgram,
+ _mesa_reference_shader_program(ctx, &ctx->Shader.CurrentProgram[MESA_SHADER_FRAGMENT],
NULL);
_mesa_reference_shader_program(ctx, &ctx->Shader._CurrentFragmentProgram,
NULL);
@@ -949,21 +949,21 @@ use_shader_program(struct gl_context *ctx, GLenum type,
switch (type) {
case GL_VERTEX_SHADER:
- target = &ctx->Shader.CurrentVertexProgram;
+ target = &ctx->Shader.CurrentProgram[MESA_SHADER_VERTEX];
if ((shProg == NULL)
|| (shProg->_LinkedShaders[MESA_SHADER_VERTEX] == NULL)) {
shProg = NULL;
}
break;
case GL_GEOMETRY_SHADER_ARB:
- target = &ctx->Shader.CurrentGeometryProgram;
+ target = &ctx->Shader.CurrentProgram[MESA_SHADER_GEOMETRY];
if ((shProg == NULL)
|| (shProg->_LinkedShaders[MESA_SHADER_GEOMETRY] == NULL)) {
shProg = NULL;
}
break;
case GL_FRAGMENT_SHADER:
- target = &ctx->Shader.CurrentFragmentProgram;
+ target = &ctx->Shader.CurrentProgram[MESA_SHADER_FRAGMENT];
if ((shProg == NULL)
|| (shProg->_LinkedShaders[MESA_SHADER_FRAGMENT] == NULL)) {
shProg = NULL;