diff options
author | Paul Berry <[email protected]> | 2013-10-23 10:59:57 -0700 |
---|---|---|
committer | Paul Berry <[email protected]> | 2013-10-24 22:00:13 -0700 |
commit | 11634e491bf6d7d930f00c5b4f62fd4e8cb4314d (patch) | |
tree | cb142dcb12b6b31ab88e545f40686650e6374286 /src/mesa/main/shaderapi.c | |
parent | 44b7ebe52d6f4b220a1c943bac2e571bb593f7e1 (diff) |
glsl: Move UsesClipDistance from gl_{vertex,geometry}_program into gl_program.
This will make it easier for back-ends to share code between geometry
shader and vertex shader compilation. Also, it is renamed to
"UsesClipDistanceOut" to clarify that (a) in geometry shaders, it
refers to the gl_ClipDistance output rather than the gl_ClipDistance
input, and (b) it is irrelevant in fragment shaders.
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Diffstat (limited to 'src/mesa/main/shaderapi.c')
-rw-r--r-- | src/mesa/main/shaderapi.c | 8 |
1 files changed, 3 insertions, 5 deletions
diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c index d3677c8516b..53f0cab7c55 100644 --- a/src/mesa/main/shaderapi.c +++ b/src/mesa/main/shaderapi.c @@ -1855,10 +1855,8 @@ _mesa_copy_linked_program_data(gl_shader_type type, struct gl_program *dst) { switch (type) { - case MESA_SHADER_VERTEX: { - struct gl_vertex_program *dst_vp = (struct gl_vertex_program *) dst; - dst_vp->UsesClipDistance = src->Vert.UsesClipDistance; - } + case MESA_SHADER_VERTEX: + dst->UsesClipDistanceOut = src->Vert.UsesClipDistance; break; case MESA_SHADER_GEOMETRY: { struct gl_geometry_program *dst_gp = (struct gl_geometry_program *) dst; @@ -1866,7 +1864,7 @@ _mesa_copy_linked_program_data(gl_shader_type type, dst_gp->VerticesOut = src->Geom.VerticesOut; dst_gp->InputType = src->Geom.InputType; dst_gp->OutputType = src->Geom.OutputType; - dst_gp->UsesClipDistance = src->Geom.UsesClipDistance; + dst->UsesClipDistanceOut = src->Geom.UsesClipDistance; dst_gp->UsesEndPrimitive = src->Geom.UsesEndPrimitive; } break; |