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authorLuca Barbieri <[email protected]>2010-09-05 22:29:58 +0200
committerIan Romanick <[email protected]>2010-09-08 20:36:37 -0700
commite591c4625cae63660c5000fbab366e40fe154ab0 (patch)
tree06b65ce727933c9bc7be208085c7400ed5b37f6f /src/mesa/main/shaderapi.c
parent6d3a2c97f4a78e85545286e0e126cd3a27bd1cbd (diff)
glsl: add several EmitNo* options, and MaxUnrollIterations
This increases the chance that GLSL programs will actually work. Note that continues and returns are not yet lowered, so linking will just fail if not supported. Signed-off-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/mesa/main/shaderapi.c')
-rw-r--r--src/mesa/main/shaderapi.c6
1 files changed, 5 insertions, 1 deletions
diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
index 2977a29ab74..c32c09f8d4b 100644
--- a/src/mesa/main/shaderapi.c
+++ b/src/mesa/main/shaderapi.c
@@ -97,10 +97,14 @@ _mesa_init_shader_state(GLcontext *ctx)
struct gl_shader_compiler_options options;
GLuint i;
options.EmitHighLevelInstructions = GL_TRUE;
- options.EmitContReturn = GL_TRUE;
options.EmitCondCodes = GL_FALSE;
options.EmitComments = GL_FALSE;
options.EmitNoIfs = GL_FALSE;
+ options.EmitNoLoops = GL_FALSE;
+ options.EmitNoFunctions = GL_FALSE;
+ options.EmitNoCont = GL_FALSE;
+ options.EmitNoMainReturn = GL_FALSE;
+ options.MaxUnrollIterations = 32;
/* Default pragma settings */
options.DefaultPragmas.IgnoreOptimize = GL_FALSE;