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authorEric Anholt <[email protected]>2011-04-18 10:53:06 -0700
committerEric Anholt <[email protected]>2011-04-20 10:35:42 -0700
commitb31a99367ca374e58ce8dda8a826e71fa9a922f3 (patch)
treecaa295242ccc632cb14451240ae82d9f4051ea7b /src/mesa/main/shaderapi.c
parentbad08969b50bc5b2d014043d55b30323d408e080 (diff)
mesa: Add renderbuffer accessors for A, I, L, FLOAT32.
Of these, intel will be using I and L initially, and A once we rewrite fragment shaders and the CC for rendering to it as R. Reviewed-by: Brian Paul <[email protected]>
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