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author | Eric Anholt <[email protected]> | 2011-04-18 10:53:06 -0700 |
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committer | Eric Anholt <[email protected]> | 2011-04-20 10:35:42 -0700 |
commit | b31a99367ca374e58ce8dda8a826e71fa9a922f3 (patch) | |
tree | caa295242ccc632cb14451240ae82d9f4051ea7b /src/mesa/main/shaderapi.c | |
parent | bad08969b50bc5b2d014043d55b30323d408e080 (diff) |
mesa: Add renderbuffer accessors for A, I, L, FLOAT32.
Of these, intel will be using I and L initially, and A once we rewrite
fragment shaders and the CC for rendering to it as R.
Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa/main/shaderapi.c')
0 files changed, 0 insertions, 0 deletions