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authorMartin Peres <[email protected]>2015-05-21 15:51:09 +0300
committerMartin Peres <[email protected]>2015-06-04 09:25:00 +0300
commit87a4bc511811327a00f9bbc1b6870b7fa46675f7 (patch)
treec96c9d1eb9fe62a2ba0d40b62bbdd26f0614e7fe /src/mesa/main/shaderapi.c
parent4fd42a7c2798d03476c84b79cb855984a15c222c (diff)
mesa: reference built-in uniforms into gl_uniform_storage
This change introduces a new field in gl_uniform_storage to explicitely say that a uniform is built-in. In the case where it is, no storage is defined to make it clear that it is read-only from the mesa side. I fixed all the places in the code that made use of the structure that I changed. Any place making a wrong assumption and using the storage straight away will just crash. This patch seems to implement the path of least resistance towards listing built-in uniforms in GL_ACTIVE_UNIFORM (and other APIs). Reviewed-by: Tapani Pälli <[email protected]> Signed-off-by: Martin Peres <[email protected]>
Diffstat (limited to 'src/mesa/main/shaderapi.c')
-rw-r--r--src/mesa/main/shaderapi.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
index a04b28711f7..6d8e6e23e9c 100644
--- a/src/mesa/main/shaderapi.c
+++ b/src/mesa/main/shaderapi.c
@@ -569,13 +569,13 @@ get_programiv(struct gl_context *ctx, GLuint program, GLenum pname,
*params = _mesa_longest_attribute_name_length(shProg);
return;
case GL_ACTIVE_UNIFORMS:
- *params = shProg->NumUserUniformStorage - shProg->NumHiddenUniforms;
+ *params = shProg->NumUniformStorage - shProg->NumHiddenUniforms;
return;
case GL_ACTIVE_UNIFORM_MAX_LENGTH: {
unsigned i;
GLint max_len = 0;
const unsigned num_uniforms =
- shProg->NumUserUniformStorage - shProg->NumHiddenUniforms;
+ shProg->NumUniformStorage - shProg->NumHiddenUniforms;
for (i = 0; i < num_uniforms; i++) {
/* Add one for the terminating NUL character for a non-array, and