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authorMarek Olšák <[email protected]>2015-05-28 18:10:08 +0200
committerMarek Olšák <[email protected]>2015-06-05 19:44:32 +0200
commit3b2721ce1145cc60bf35e41e9f50a92849142a06 (patch)
tree035e621a8060063634e7cb5c94b94d90ef70dce0 /src/mesa/main/shaderapi.c
parentb7ef7903b8f582438172ef1bdc72788be3aa0860 (diff)
mesa: use _mesa_has_geometry_shader in get_programiv
Reviewed-by: Dave Airlie <[email protected]> Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa/main/shaderapi.c')
-rw-r--r--src/mesa/main/shaderapi.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
index 6d8e6e23e9c..a4296adf799 100644
--- a/src/mesa/main/shaderapi.c
+++ b/src/mesa/main/shaderapi.c
@@ -532,7 +532,7 @@ get_programiv(struct gl_context *ctx, GLuint program, GLenum pname,
/* True if geometry shaders (of the form that was adopted into GLSL 1.50
* and GL 3.2) are available in this context
*/
- const bool has_core_gs = _mesa_is_desktop_gl(ctx) && ctx->Version >= 32;
+ const bool has_core_gs = _mesa_has_geometry_shaders(ctx);
/* Are uniform buffer objects available in this context?
*/