diff options
author | Paul Berry <[email protected]> | 2012-11-27 12:26:51 -0800 |
---|---|---|
committer | Paul Berry <[email protected]> | 2012-11-29 11:33:15 -0800 |
commit | dbd6135bc1ba285128ab991c03c4df6fbd6fefe8 (patch) | |
tree | 781c0057d2a7fa6dca36b39343dee3884ea650bb /src/mesa/main/shaderapi.c | |
parent | 3e163a137be7f9a80ec720903c4bda028de5681f (diff) |
mesa: Rename API_OPENGL to API_OPENGL_COMPAT.
This should help avoid confusion now that we're using the gl_api enum
to distinguishing between core and compatibility API's. The
corresponding enum value for core API's is API_OPENGL_CORE.
Acked-by: Eric Anholt <[email protected]>
Acked-by: Matt Turner <[email protected]>
Acked-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/main/shaderapi.c')
-rw-r--r-- | src/mesa/main/shaderapi.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c index 5c0a923e498..53e9d0486d1 100644 --- a/src/mesa/main/shaderapi.c +++ b/src/mesa/main/shaderapi.c @@ -452,7 +452,7 @@ get_programiv(struct gl_context *ctx, GLuint program, GLenum pname, GLint *param /* Is transform feedback available in this context? */ const bool has_xfb = - (ctx->API == API_OPENGL && ctx->Extensions.EXT_transform_feedback) + (ctx->API == API_OPENGL_COMPAT && ctx->Extensions.EXT_transform_feedback) || ctx->API == API_OPENGL_CORE || _mesa_is_gles3(ctx); @@ -464,7 +464,7 @@ get_programiv(struct gl_context *ctx, GLuint program, GLenum pname, GLint *param /* Are uniform buffer objects available in this context? */ const bool has_ubo = - (ctx->API == API_OPENGL && ctx->Extensions.ARB_uniform_buffer_object) + (ctx->API == API_OPENGL_COMPAT && ctx->Extensions.ARB_uniform_buffer_object) || ctx->API == API_OPENGL_CORE || _mesa_is_gles3(ctx); @@ -1728,7 +1728,7 @@ _mesa_init_shader_dispatch(const struct gl_context *ctx, SET_GetAttribLocation(exec, _mesa_GetAttribLocation); } - if (ctx->API == API_OPENGL) { + if (ctx->API == API_OPENGL_COMPAT) { SET_UseShaderProgramEXT(exec, _mesa_UseShaderProgramEXT); SET_ActiveProgramEXT(exec, _mesa_ActiveProgramEXT); SET_CreateShaderProgramEXT(exec, _mesa_CreateShaderProgramEXT); |