diff options
author | Paul Berry <[email protected]> | 2013-10-16 11:01:42 -0700 |
---|---|---|
committer | Paul Berry <[email protected]> | 2013-10-24 22:01:22 -0700 |
commit | 156b31c5be921bca7b7a96f1838c96c17ec3a602 (patch) | |
tree | 519d165e4ea8486810091a423a60d32fb71e4b67 /src/mesa/main/shaderapi.c | |
parent | a49830b8f549c93cf92298048ffe00f931e0525d (diff) |
mesa: Fix geometry shader program queries.
The queries GEOMETRY_VERTICES_OUT, GEOMETRY_INPUT_TYPE, and
GEOMETRY_OUTPUT_TYPE (defined by GL 3.2) differ from the corresponding
queries in ARB_geometry_shader4 in the following ways:
- They use different enum values
- They can only be queried; they cannot be set.
- Attempting to query them yields INVALID_OPERATION if the program is
not linked, or lacks a geometry shader.
This patch switches us over from the ARB_geometry_shader4 behaviour to
the GL 3.2 behaviour.
Fixes piglit test query-gs-prim-types.
v2: Improve comment above has_core_gs.
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Diffstat (limited to 'src/mesa/main/shaderapi.c')
-rw-r--r-- | src/mesa/main/shaderapi.c | 100 |
1 files changed, 40 insertions, 60 deletions
diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c index 53f0cab7c55..f5c04b9f38f 100644 --- a/src/mesa/main/shaderapi.c +++ b/src/mesa/main/shaderapi.c @@ -460,6 +460,31 @@ get_handle(struct gl_context *ctx, GLenum pname) /** + * Check if a geometry shader query is valid at this time. If not, report an + * error and return false. + * + * From GL 3.2 section 6.1.16 (Shader and Program Queries): + * + * "If GEOMETRY_VERTICES_OUT, GEOMETRY_INPUT_TYPE, or GEOMETRY_OUTPUT_TYPE + * are queried for a program which has not been linked successfully, or + * which does not contain objects to form a geometry shader, then an + * INVALID_OPERATION error is generated." + */ +static bool +check_gs_query(struct gl_context *ctx, const struct gl_shader_program *shProg) +{ + if (shProg->LinkStatus && + shProg->_LinkedShaders[MESA_SHADER_GEOMETRY] != NULL) { + return true; + } + + _mesa_error(ctx, GL_INVALID_OPERATION, + "glGetProgramv(linked geometry shader required)"); + return false; +} + + +/** * glGetProgramiv() - get shader program state. * Note that this is for GLSL shader programs, not ARB vertex/fragment * programs (see glGetProgramivARB). @@ -477,9 +502,10 @@ get_programiv(struct gl_context *ctx, GLuint program, GLenum pname, GLint *param || ctx->API == API_OPENGL_CORE || _mesa_is_gles3(ctx); - /* Are geometry shaders available in this context? + /* True if geometry shaders (of the form that was adopted into GLSL 1.50 + * and GL 3.2) are available in this context */ - const bool has_gs = _mesa_has_geometry_shaders(ctx); + const bool has_core_gs = _mesa_is_desktop_gl(ctx) && ctx->Version >= 32; /* Are uniform buffer objects available in this context? */ @@ -564,20 +590,23 @@ get_programiv(struct gl_context *ctx, GLuint program, GLenum pname, GLint *param break; *params = shProg->TransformFeedback.BufferMode; return; - case GL_GEOMETRY_VERTICES_OUT_ARB: - if (!has_gs) + case GL_GEOMETRY_VERTICES_OUT: + if (!has_core_gs) break; - *params = shProg->Geom.VerticesOut; + if (check_gs_query(ctx, shProg)) + *params = shProg->Geom.VerticesOut; return; - case GL_GEOMETRY_INPUT_TYPE_ARB: - if (!has_gs) + case GL_GEOMETRY_INPUT_TYPE: + if (!has_core_gs) break; - *params = shProg->Geom.InputType; + if (check_gs_query(ctx, shProg)) + *params = shProg->Geom.InputType; return; - case GL_GEOMETRY_OUTPUT_TYPE_ARB: - if (!has_gs) + case GL_GEOMETRY_OUTPUT_TYPE: + if (!has_core_gs) break; - *params = shProg->Geom.OutputType; + if (check_gs_query(ctx, shProg)) + *params = shProg->Geom.OutputType; return; case GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH: { unsigned i; @@ -1631,55 +1660,6 @@ _mesa_ProgramParameteri(GLuint program, GLenum pname, GLint value) return; switch (pname) { - case GL_GEOMETRY_VERTICES_OUT_ARB: - if (!_mesa_is_desktop_gl(ctx) || !ctx->Extensions.ARB_geometry_shader4) - break; - - if (value < 0 || - (unsigned) value > ctx->Const.MaxGeometryOutputVertices) { - _mesa_error(ctx, GL_INVALID_VALUE, - "glProgramParameteri(GL_GEOMETRY_VERTICES_OUT_ARB=%d)", - value); - return; - } - shProg->Geom.VerticesOut = value; - return; - case GL_GEOMETRY_INPUT_TYPE_ARB: - if (!_mesa_is_desktop_gl(ctx) || !ctx->Extensions.ARB_geometry_shader4) - break; - - switch (value) { - case GL_POINTS: - case GL_LINES: - case GL_LINES_ADJACENCY_ARB: - case GL_TRIANGLES: - case GL_TRIANGLES_ADJACENCY_ARB: - shProg->Geom.InputType = value; - break; - default: - _mesa_error(ctx, GL_INVALID_VALUE, - "glProgramParameteri(geometry input type = %s)", - _mesa_lookup_enum_by_nr(value)); - return; - } - return; - case GL_GEOMETRY_OUTPUT_TYPE_ARB: - if (!_mesa_is_desktop_gl(ctx) || !ctx->Extensions.ARB_geometry_shader4) - break; - - switch (value) { - case GL_POINTS: - case GL_LINE_STRIP: - case GL_TRIANGLE_STRIP: - shProg->Geom.OutputType = value; - break; - default: - _mesa_error(ctx, GL_INVALID_VALUE, - "glProgramParameteri(geometry output type = %s)", - _mesa_lookup_enum_by_nr(value)); - return; - } - return; case GL_PROGRAM_BINARY_RETRIEVABLE_HINT: /* This enum isn't part of the OES extension for OpenGL ES 2.0, but it * is part of OpenGL ES 3.0. For the ES2 case, this function shouldn't |